Kraken 1.2 released

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Hirazi Blue
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Kraken 1.2 released

Post by Hirazi Blue » 24 Jun 2016, 11:49

Kraken 1.2 released

Kraken is an Open Source rigging solution for Fabric Engine that allows you to use and define rigs and solvers that produce identical results across different animation applications. Some advantages to using Kraken include:

– Leverages Fabric Engine to give consistent results across applications
– Flexible, customizable, and extendable
– Portable rigs between Maya and Softimage
– Easy to use Biped workflow
– Node based Kraken editor
– Open Source
(Quoted from here)

One of the more significant additions to Kraken this release is the new quick Biped workflow. We have fleshed out our built-in biped rig components and now have menu items to quickly create pre-built Biped guides and generate rigs from those guides too.

On top of that, rigs will now have metadata stored on them which contains the guide description (same as a .krg file) and users will be able to regenerate guide rigs from a source rig.

A new preference is available that when activated, rigs that have already been built in a Maya or Softimage scene will be deleted before rebuilding the rig. This allows users to more quickly tweak and iterate on their rigs.
(Again quoted from here)
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