Cinema 4D R18

News concerning 3D DCC business
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Bullit
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Posts: 2621
Joined: 24 May 2012, 09:44

Cinema 4D R18

Post by Bullit » 25 Jul 2016, 18:51



MoGraph Improvements
Slice, Dice, and Julienne Objects with Voronoi Fracture
Eliminate Overlapping Clones with the Push Apart Effector
Honeycomb Array, Scale to Fit Polygons, and other MoGraph Cloner Enhancements
Reset MoGraph Cloners and Share Falloffs with the ReEffector
Artistically Control the Influence of Effectors with MoGraph Weighting

VFX Features
Interactively Destroy objects with Voronoi Fracture
Add 3D Objects to Footage using the Object Tracker
Use Shadow Catcher to Create Alphas from Shadows for Easy Compositing

Modeling Improvements
Cut Lines and Splines in Polygon Models with C4D's Line Cut Tool
Insert Symmetrical Loops in Polygon Models with C4D's Loop Cut Tool
Use OpenSubdiv Smoothing for Compatibility, Performance, and Flexibility
Create Repeated Offset Cuts with C4D's Plane Cut Tool

Shading & Rendering
Simulate Subsurface Effects and Worn Edges with Inverse Ambient Occlusion
Enhance the effect of Bump Maps using Parallax
Use C4D's Thin Film Shader to Render Oily Surfaces and Bubbles
Random Graphic Textures with the Variation Shader Updates
View Enhancements: Screen Space Ambient Occlusion, Reflection Previews, & GPU Displacement

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