Just left-click where you want to have it, it snaps to faces automatically, then set the "Pivot Point" to "3D Cursor".
If you want to snap it precisely to some component, you have to select that component and then SHIFT+S -> Cursor to Selected.
Just left-click where you want to have it, it snaps to faces automatically, then set the "Pivot Point" to "3D Cursor".
I'm just not 'getting' the cursor thing, have no any cursor related shortcut, only way here to move cursor are sliders in 3d view properties menu. For modeling, rarely used pivots/transform orientation axis ''from nowhere'' in SI too, usually it's some component for both. After all, Blender cursor is just point in 3d space, it can not describe the orientation axis. AFAIK they did not assigned any new functionality to cursor in last ten years or more, while they provided its functionalities to other tools, perhaps cursor will disappear one day, against protests of all hundred user who just can't live without.
Eh, not personal ones. I should make tutorials for that. Seems there is hardly any from Blender/Bforartists to Unreal. If only I had.. the time - patreons.. hmm.
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