Revit will have Unity integration.
Autodesk announces cooperation with Unity
Re: Autodesk announces cooperation with Unity
AD & Unity are going after Unreal Studio
I rather would stay away from anything AD though. Rather go with Blender and B2U for Uity work .....
I rather would stay away from anything AD though. Rather go with Blender and B2U for Uity work .....
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Autodesk announces cooperation with Unity
I like Unreal Engine and their philosophy more than Unity anyway.
Re: Autodesk announces cooperation with Unity
I've used both, and I have to admit I do like the latest versions of Unity.
Both apps have their strengths and weaknesses, and I guess it all depends on what kind of things you want to do with it.
For small interactive applications, demo's an alike I would choose Unity, for large games I would choose Unreal.
Programming wise Unity is a bit easier to get into, but Unreal has Blueprints to lighten that part of the job a bit.
Unity has come a long way lately, and has a interesting roadmap for new stuff. Unreal is still going strong and adding new things to every new release as well.
It's only a good thing for us users, competition is driving progress.
The only thing that is a bit of a minus is the fact that certain features for Unity need to be bought, as in Unreal they are already there.
Although that is also quickly changing with the addition of modeling, new terrain and painting/scattering tools into the default options for Unity.
But, choose what you need for the job, so you're always happy working with it, not against it.
rob
Both apps have their strengths and weaknesses, and I guess it all depends on what kind of things you want to do with it.
For small interactive applications, demo's an alike I would choose Unity, for large games I would choose Unreal.
Programming wise Unity is a bit easier to get into, but Unreal has Blueprints to lighten that part of the job a bit.
Unity has come a long way lately, and has a interesting roadmap for new stuff. Unreal is still going strong and adding new things to every new release as well.
It's only a good thing for us users, competition is driving progress.
The only thing that is a bit of a minus is the fact that certain features for Unity need to be bought, as in Unreal they are already there.
Although that is also quickly changing with the addition of modeling, new terrain and painting/scattering tools into the default options for Unity.
But, choose what you need for the job, so you're always happy working with it, not against it.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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