Indeed so it seems.Matheus wrote:This is already discussed on H forums, usually in not so pleasant way for people who asked....
is this the thread you reffereed to?
Compounding in Houdini?
http://www.sidefx.com/forum/topic/42120/
And a bit here from NikaRagua's second question. (in 2014)
( in his video talking about moving away from what otherwise works rather exceptionally straight forwardly)
ICE Exodus - porting ICE to VEX part 1
http://www.sidefx.com/forum/topic/31632/#147184
nikaragua86 wrote: ... so can any Houdini Vex experts comment on the custom variable - is it easy as declaring it as it is in Ice?
If not at the SOP level, pehaps they could expand towards inner-space? meaning parhaps a few levels of parallellism at the vopsop level (groupable functions inside a single toplevel modifyer) might be possible?sanostol wrote: ... for the parameter stuff, I'm not sure what You are trying to achive. It looks like You are writing data to geometry in the first set data , and then read it out later. [-->exactly]
I'm not sure why You want this, but that does not work that way in houdini,You can not work import data in the same vex tree that is set here. that must happen in a previous vopsop
Then I think we could then see a perhaps slightly bigger part of square 1 of XSI (for the ICE part) in Houdini.
and despite very good control (not necessarily good performance) over all things simulated or procedurally modeled,
square 1 for many other parts also remain to be seen.
Otherwise you reffered to Maya nodes, but while maya nodes can be good to drive transform relations, these nodes (or how maya works inside) can be even worse for following dataflow.
Quote from that same Houdini thread;
And DAG nodes 'to drive transforms' and not much more ; (other than perhaps Soup nodes, but usable to actually make soup nodes?)tamte wrote: ... just be sensitive about it, we don't want to end up with network mess ala Maya where everything is connected to everything even single node to itself with multiple lines, just because everything is on one level, but I really liked ICE as well.
http://forums.cgsociety.org/showthread. ... &t=1367489
Post about linking Particles speed to distance to emitter, or about an extra basic example about particles, and about nothing else of what ICE can deal with, otherwise only doable through python (or maybe with somewhat canned mash 'nodes').
(post also among a few recent topics about node editor limitations )
Otherwise let's just say.. talk about when Simon says Jump! ...