Rumors about 3ds Max 2016

Forum for users who have migrated or are migrating to 3ds Max
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MauricioPC
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Re: Rumors about 3ds Max 2016

Post by MauricioPC » 28 Mar 2015, 04:35

Some guy clicking on the nodes. He doesn't know what he's doing, but you get the idea of what it is.

https://vid.me/muHv

TheDutchOracle
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Re: Rumors about 3ds Max 2016

Post by TheDutchOracle » 28 Mar 2015, 09:55

NNois wrote:don't forget the real facts... this is 2016 and you don't have any ipr or similar with vray

What do you mean no IPR? you understand that you do have vray RT right?
Amsterdam - Softimage 2013, "Some say the world will end in fire, some say in ICE".

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MauricioPC
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Re: Rumors about 3ds Max 2016

Post by MauricioPC » 28 Mar 2015, 10:44

There's a say that Arnold is coming to Max also ... but I'll say. I've tried for fun RenderMan, Arnold and Redshift.

I'm most excited about RedShift for Max. That render is FAST even with my crappy 550Ti.

Nox
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Re: Rumors about 3ds Max 2016

Post by Nox » 28 Mar 2015, 12:35

Redshift progressive > Vray RT > Arnold IPR > Renderman IPR

Bullit
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Re: Rumors about 3ds Max 2016

Post by Bullit » 28 Mar 2015, 14:07

Why the 3dsMax guys are always able to build an horrible childlike interface in everything they touch?

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MauricioPC
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Re: Rumors about 3ds Max 2016

Post by MauricioPC » 28 Mar 2015, 15:07

I wonder if Autodesk will plan to make the node editor into this for Maya. I'm guessing most Soft users are going to Maya.

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mc_axe
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Re: Rumors about 3ds Max 2016

Post by mc_axe » 28 Mar 2015, 15:29

Bullit wrote:Why the 3dsMax guys are always able to build an horrible childlike interface in everything they touch?
Its their target group i guess

NNois
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Re: Rumors about 3ds Max 2016

Post by NNois » 28 Mar 2015, 21:23

TheDutchOracle wrote:
NNois wrote:don't forget the real facts... this is 2016 and you don't have any ipr or similar with vray

What do you mean no IPR? you understand that you do have vray RT right?
I wasn't clear, (beside the fact than vr rt is crap) what i mean is than in max you don't have any integrated mechanisms to display an ipr in the viewport interface, this all rely on external okward floating external dialogue window.

You know what I mean, softimage has render region for years and they get it right that from the beginning users want to display what they will get, we are in 2016, the time where Clarisse display your render right in all viewport, the time where unreal engine display a fucking good final render in real time, the time where Arnold/Mantra/redshift are doing fantastic things and what ? Yes with max you get nothing of that.

Open your eyes they are just trying to keep this old software up just to sell it more

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MauricioPC
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Re: Rumors about 3ds Max 2016

Post by MauricioPC » 29 Mar 2015, 01:56

NNois wrote:Open your eyes they are just trying to keep this old software up just to sell it more
I don't know. I have high hopes for the new Max. I do believe in the PM, Eddie. If this new node editor is what it seems to be, it'll be great!

Let's wait and see.


And in all fairness, Maya isn't a new package as well. Both would need a core re-write.

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Mathaeus
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Re: Rumors about 3ds Max 2016

Post by Mathaeus » 29 Mar 2015, 05:00

MauricioPC wrote:I wonder if Autodesk will plan to make the node editor into this for Maya. I'm guessing most Soft users are going to Maya.
Maybe it's better to wait few days to see complete menu. Anyway, just from these few screenshots, this system in hands of such a huge community, could redefine entire idea of procedural creation, regardless of possible limitations - as 'standard part' of application is more than enough strong to fill the gaps. Max deserves this thing. Despite tons of flaws, imho Max stands as a 'father' of 'artistic proceduralism', still having some unique features, like instancing of modifiers.
While majority of users probably are 'kids', there is also an army of programmers and very, very experienced users of all sorts. That's what 'we' are liking to forget, main quality of both, Max and Maya, it's all that people behind, maybe not the program itself. I wouldn't go back to Max just because this thing, but it's really nice to see this, in case I'll have to work with it, one day.

Bullit
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Re: Rumors about 3ds Max 2016

Post by Bullit » 31 Mar 2015, 18:29

PiotrekM a member of this forum already have some criticism about slow speed of Max Graph here:

http://forums.cgsociety.org/showthread. ... ost8015004 and in page before.

He made this https://vid.me/6tIx

As can be seen is not multithreaded.

luceric
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Re: Rumors about 3ds Max 2016

Post by luceric » 31 Mar 2015, 18:41

As far as I recall, people made a twist op in ICE and it was a lot slower than the native twist op, even though ICE is multithreaded and the native twistop is not and is very simply written (it's old C code from SI3D) It was especially inevitable if they just made a linear graph and not thinking ICE threading-friendly. I don't know if this applies to max

pezetko
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Re: Rumors about 3ds Max 2016

Post by pezetko » 31 Mar 2015, 19:35

Edwin Braun: We did a lot of Multi-Threading optimizations. Still we are confined to 3ds Max' poor multi threading architecture.
From here:
http://www.fxguide.com/quicktakes/think ... w-pricing/

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MauricioPC
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Re: Rumors about 3ds Max 2016

Post by MauricioPC » 31 Mar 2015, 21:03

Quote from Borislav Petrov (quoting Rohan Dalvi).
Quote:
Originally Posted by rohand
It's nodal Maxscript.
...Is it really?
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Bobo
Now ... pretty enigmatic ... but Borislav is a beast of a guy and if he's excited, I'm as well.

(why he's excited? Well, he did go to the thread to give a enigmatic reply)

NNois
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Re: Rumors about 3ds Max 2016

Post by NNois » 31 Mar 2015, 22:21

Ahahaha !
rohan dalvi wrote:My only issue at the moment is that it doesn't give a live feedback ... You have to save it and then install it to see if everything you've done is working alright...
So now, i think it's simple, with fabric engine coming, with houdini engine coming, they just nip them in the bud by trowing a node editor and I think they will likely succeed, it's obvious, even if fabric engine perform 100 time faster, even if houdini engine is 10 times better for artists.

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