Blender in professional productions

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Nizar
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Blender in professional productions

Post by Nizar » 29 Oct 2014, 19:11

A topic where post Blender professional video and image (and not the usual amateurish work)
http://www.blender.org/press/tnt-drama- ... ds-teaser/


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MauricioPC
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Re: Blender in professional productions

Post by MauricioPC » 30 Oct 2014, 14:35

Very impressive and even better when you think it was done with a free software.

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Nizar
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Re: Blender in professional productions

Post by Nizar » 30 Oct 2014, 16:05

MauricioPC wrote:Very impressive and even better when you think it was done with a free software.
Open source nature is an important, but not the most relevant, blender "selling point" . If you actually take a look at blender gallery and compare to modo gallery (the other commercial software I studied) blender gallery looking better. This mean more users, grow in number, experience and quality.
At to day, if for some reason blender becoming commercial (impossible) I'll be more than happy to pay 1000 € or similar price for it.

This image is nice but also the movie show blender modelling and rendering workflow (note the video use internal render for bake, now cycles bake is ready for use)
Image



Discussion thread: http://blenderartists.org/forum/showthr ... -Bulldozer

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MauricioPC
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Re: Blender in professional productions

Post by MauricioPC » 30 Oct 2014, 17:05

Well, I tried modo and I don't like it. When the day comes that I abandon all autodesk products, blender and Houdini would be my bet and perfect combo.

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nDman
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Re: Blender in professional productions

Post by nDman » 30 Oct 2014, 20:34

I think every 3D artist must learn and support Blender.
It's the only available (free/open source) 3D software which can compete all other commercial softwares.

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bb3d
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Re: Blender in professional productions

Post by bb3d » 30 Oct 2014, 20:41

I think that this TNT teaser is really an eye-opener. It's one of the most realistic renderings of a human head I've ever seen and an impressive proof that in the hands of talented artists, Blender can indeed be used for professional work already.

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FXDude
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Re: Blender in professional productions

Post by FXDude » 30 Oct 2014, 21:20

:-bd I Hope (and I'm quite confident) that is only the beginning of a growing trend, and I'm quite positive that a new flow of professional users (and feedback) would/will have a noticeable effect on blender development.

Can't wait to see!

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Nizar
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Re: Blender in professional productions

Post by Nizar » 31 Oct 2014, 09:24

FXdude, bb3d and nDman, quote what you said.
if it had not been abused by ADSK (with negative results), the phrase "the future is bright" would fit perfectly for Blender.

This image, and others, are result of Nature academy by Blender guru:

Image

Nature academy course trailer:

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MauricioPC
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Re: Blender in professional productions

Post by MauricioPC » 31 Oct 2014, 12:48

That's very impressive Nizar and on par with what I thought was one of the best nature training out there, from Alex Alvarez.

http://www.thegnomonworkshop.com/store/ ... Mental-Ray

Really interesting, thanks for sharing.

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FXDude
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Re: Blender in professional productions

Post by FXDude » 01 Nov 2014, 00:04

Those are pretty awesome! :) all the way down to the fluttering and the translucency/light transmission. (!)

What I like in blender is the parameter tweaking goes-on within the node view.
(also giving a great bird's eye view on what's doing what)

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Nizar
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Re: Blender in professional productions

Post by Nizar » 08 Nov 2014, 09:25

New impressive images:
a nature shoot
Image

and this one:
Image

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Draise
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Re: Blender in professional productions

Post by Draise » 08 Nov 2014, 18:53

Really want to get into Blender more... looking great! If only it had a better outline or scene overviewer, seems to be the only thing that's killing it for me. The simple dynamic Explorer and Node like overview page in SI is hard to beat.

I do think they are trying to nodify everything eventually?

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Nizar
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Re: Blender in professional productions

Post by Nizar » 08 Nov 2014, 19:44

Totally agree. Outliner is near useless in blender, definitely an area where the developers must work.
Lukas Thone (if correctly remember his name) is under work for this task, but I have no info about.

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bb3d
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Re: Blender in professional productions

Post by bb3d » 15 Apr 2015, 21:10

Impressive stuff... would be interesting to know the rendertimes for this :-bd
https://www.youtube.com/watch?v=nRa6uhOfSgA

The Blender Foundation has just announced their participation in the production of a feature length commercial movie... :)
http://www.blendernation.com/2015/04/23 ... agent-327/

Not a "professional production", but stunning anyways:
https://www.youtube.com/watch?v=VLgHulH9NFY
http://blenderartists.org/forum/showthr ... ost2858684

Another eye-popping work... a realistic head:
https://www.youtube.com/watch?v=b1iOlgDipZQ

Sabogal - feature length animated TV movie:
http://www.blendernation.com/2015/05/01 ... lm-sabogal

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bb3d
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Re: Blender in professional productions

Post by bb3d » 23 Feb 2017, 21:51

Blender used by Barnstom VFX:
https://barnstormvfx.wistia.com/medias/u6ncrwhp6s
here they explain why they prefer Blender over Maya:

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MauricioPC
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Re: Blender in professional productions

Post by MauricioPC » 23 Feb 2017, 23:28

Nice!

My new path of learning will be Blender Modo Houdini. Loving this!

https://m.facebook.com/photo.php?fbid=1 ... &source=48

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