tubing using curves

Discussions regarding modelling with SOFTIMAGE©
Post Reply
rouhollah
Posts: 6
Joined: 30 Sep 2011, 11:19

tubing using curves

Post by rouhollah » 03 Apr 2013, 21:44

hello all. i posted this issue in ice thread as well. i going to do some tubing for my robot as you see in snapshots. because there is a lots of tubing manually the process is really painful for me. i looking for a method to create tubing meshes using curves, maybe the ice strand is the solution but i don't know how. please share with me any idea about this with a brief step by step is it's posible. any helps are appreciated. cheers
Image
Image
Image

EricTRocks
Moderator
Posts: 754
Joined: 25 Nov 2009, 01:41
Contact:

Re: tubing using curves

Post by EricTRocks » 08 Apr 2013, 23:22

Created a short video to show you how to rig a polymesh tube. While strands may be one approach if you have to end up creating actually geometry and placing by hand for maximum control this simple rig may help.

Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

Ahmidou
Posts: 106
Joined: 04 Jan 2010, 14:00

Re: tubing using curves

Post by Ahmidou » 09 Apr 2013, 00:37

and then you can use this:
http://frenchdog.wordpress.com/2009/02/ ... nd-update/

Mod Edit: Use URL Tags Ahmidou! :P - ET

User avatar
Maximus
Posts: 1104
Joined: 09 Jun 2009, 15:45

Re: tubing using curves

Post by Maximus » 10 Apr 2013, 04:10

Thanks a lot Eric for this, much apreciated :)

rouhollah
Posts: 6
Joined: 30 Sep 2011, 11:19

Re: tubing using curves

Post by rouhollah » 10 Apr 2013, 09:20

EricTRocks wrote:Created a short video to show you how to rig a polymesh tube. While strands may be one approach if you have to end up creating actually geometry and placing by hand for maximum control this simple rig may help.

thank you Eric, that was very helpfull, i'll use this in my project for sure

Lord Futzi Voldemort
Posts: 440
Joined: 06 Jun 2009, 14:01
Contact:

Re: tubing using curves

Post by Lord Futzi Voldemort » 17 Apr 2013, 18:09

Inspired by Erics setup I played around a bit, because I need something like that myself, an came up with this:
Tuberig.zip
(22.99 KiB) Downloaded 101 times
It's got a little ICE compound for deformation along the curve. Far from being perfect but suitable for my needs.
I'm now part of an endangered species...

Leo
Posts: 128
Joined: 04 Jun 2009, 17:06

Re: tubing using curves

Post by Leo » 18 Apr 2013, 17:30

If you have a ton of curves this would probably be very easily solved with LK Lightning.

Emit a point from the base of the curves.
Emit LKLStrands from that point.
Put in a curve controller with a strong tangent strength.
Mesh the LKLStrands and freeze.
Or don't. It would update dynamically.

But LKL isn't free and this is probably overkill.

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests