mmm is there away without plugin
I saw this video
http://www.youtube.com/watch?v=ZcHPY9YidmI
I do the same but not working, is there something missing
UV Unwrapping
Re: UV Unwrapping
The addon gaboraa has posted works only in 2012 and later I think, and it needs you to specify manually your UV if it's name isn't the default Texture_Coordinates_AUTO.
Open your context menu in your 3D View port, and look for "Apply Swimming Texture".
If you want a non ICE, very slow, but usable in pre2012 versions, you can use Gator.
Duplicate your object A (creating an obj B), Gator objA to objB, move Gator Operator above Modeling stack and apply transfer UV.
I wrote an script to do this for me:
https://dc582.4shared.com/download/Zg1z ... serveUV.js
Note: Since it is very slow with viewport on Textured I changed the texture resolution when the preserve tool is active. (Still, it is slow, so you may want to change your viewport to shaded)
Open your context menu in your 3D View port, and look for "Apply Swimming Texture".
If you want a non ICE, very slow, but usable in pre2012 versions, you can use Gator.
Duplicate your object A (creating an obj B), Gator objA to objB, move Gator Operator above Modeling stack and apply transfer UV.
I wrote an script to do this for me:
https://dc582.4shared.com/download/Zg1z ... serveUV.js
Note: Since it is very slow with viewport on Textured I changed the texture resolution when the preserve tool is active. (Still, it is slow, so you may want to change your viewport to shaded)
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
- KLONOA WORKS
- Posts: 41
- Joined: 09 Oct 2012, 13:21
Re: UV Unwrapping
gaboraamyara wrote:The addon gaboraa has posted works only in 2012 and later I think, and it needs you to specify manually your UV if it's name isn't the default Texture_Coordinates_AUTO.
Open your context menu in your 3D View port, and look for "Apply Swimming Texture".
If you want a non ICE, very slow, but usable in pre2012 versions, you can use Gator.
Duplicate your object A (creating an obj B), Gator objA to objB, move Gator Operator above Modeling stack and apply transfer UV.
I wrote an script to do this for me:
https://dc582.4shared.com/download/Zg1z ... serveUV.js
Note: Since it is very slow with viewport on Textured I changed the texture resolution when the preserve tool is active. (Still, it is slow, so you may want to change your viewport to shaded)
Thanks a lot I thought I need to move to Ice tree etc... I never use Ice tree until now xD.
origin
now I get it thanks
mayara
seem the Gator interesting me but I didn't understand it .
Duplicate your object A (creating an obj B), Gator objA to objB, move Gator Operator above Modeling stack and apply transfer UV.
apply transfer UV ? what do you mean of that.
..
http://softimage.wiki.softimage.com/index.php?title=Swimming_explicit_UVs
xD anyone explain this,Duplicate the original geometry then GATOR the UVs from the original onto the current geometry; leave GATOR live and select HIDE inputs on the GATOR dialog. Now move the GATOR operator up into the shape modeling region of the stack.
In the Image shader make sure you're using the GATOR UV property If the GATOR'd texture projection property has the same name as the original then rename to something like Texture_Projection1_GATOR then you should see 2 properties in the texture projection combo box.
Now you can model and swim the UVs.
..
Re: UV Unwrapping
Click the button "Transfer" under Materials, UVs, etc inside the Gator PPG.KLONOA WORKS wrote:apply transfer UV ? what do you mean of that.
BTW, the script I posted is a simple script, not a plugin. Run it from your Script Editor, or drag & drop it in a toolbar or shelf.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
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