Hi.
After several hours, trying to get a proper clean geometry, I found the MX_Loft2 addon, which solved the problem completely! Brilliant tool.
But! The UV's are somehow represented by an ICE node, so exporting the mesh does not retain UV information.
Weird thing: If I freeze the object, the uv information is retained in the original scene (I can still choose a UV map through rendertree, but can't find any attributes in object referring to it. ICE node is gone.
Its not the end of the world, but would like to know if anyone knows a solution?
thx
t
UVs of MX_Loft2
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: UVs of MX_Loft2
Not 100% sure, but maybe this script can help:
Bake ICE UVs Script by Fabricio Chamon.
;)
Bake ICE UVs Script by Fabricio Chamon.
Javascript code to bake ICE UVs onto a regular texture projection. Freeze your ice operator without loosing object UV's.
;)
Stay safe, sane & healthy!
Re: UVs of MX_Loft2
Thanks for the tip, but unfortunately I get an error in line 105 in the script:
Also, if I try to freeze the MX_Loft2 operator, SI crashes. Freezing everything somehow retains UV information,
but without any properties in object?
thx
Code: Select all
ConnectICENodes(switchContextNode+".value", getDataUV+".value");
but without any properties in object?
thx
Re: UVs of MX_Loft2
Hi
You should be able to copy the ICE Uv´s to a normal projection throu ICE
I use that alot with the Forester plugin.
When you got your mesh rdy with ICE Uv´s then
Steps:
1) Create a new Texture Projection on your mesh. (Can by anything, planar.... etc)
2) Create a new Ice Tree
3) Get Data (get the ICE UV attribut - Set Data set it onto the newly created Texture_Projection.UVWs see attached pic
Edit: Space_UVs is the Ice attribut created from the forester plugin.
Now you can freeze your mesh and you got a "normal" Texture Projection.
You should be able to copy the ICE Uv´s to a normal projection throu ICE
I use that alot with the Forester plugin.
When you got your mesh rdy with ICE Uv´s then
Steps:
1) Create a new Texture Projection on your mesh. (Can by anything, planar.... etc)
2) Create a new Ice Tree
3) Get Data (get the ICE UV attribut - Set Data set it onto the newly created Texture_Projection.UVWs see attached pic
Edit: Space_UVs is the Ice attribut created from the forester plugin.
Now you can freeze your mesh and you got a "normal" Texture Projection.
Re: UVs of MX_Loft2
Yes!! (face slap).
What would I ever do without SI and ICE?
Thank you both!
What would I ever do without SI and ICE?
Thank you both!
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