UVs of MX_Loft2

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tarkovsky
Posts: 59
Joined: 05 Oct 2012, 20:02

UVs of MX_Loft2

Post by tarkovsky » 14 Jan 2015, 18:34

Hi.
After several hours, trying to get a proper clean geometry, I found the MX_Loft2 addon, which solved the problem completely! Brilliant tool.
But! The UV's are somehow represented by an ICE node, so exporting the mesh does not retain UV information.
Weird thing: If I freeze the object, the uv information is retained in the original scene (I can still choose a UV map through rendertree, but can't find any attributes in object referring to it. ICE node is gone.
Its not the end of the world, but would like to know if anyone knows a solution?

thx

t

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: UVs of MX_Loft2

Post by Hirazi Blue » 14 Jan 2015, 21:03

Not 100% sure, but maybe this script can help:
Bake ICE UVs Script by Fabricio Chamon.
Javascript code to bake ICE UVs onto a regular texture projection. Freeze your ice operator without loosing object UV's.

;)
Stay safe, sane & healthy!

tarkovsky
Posts: 59
Joined: 05 Oct 2012, 20:02

Re: UVs of MX_Loft2

Post by tarkovsky » 15 Jan 2015, 09:58

Thanks for the tip, but unfortunately I get an error in line 105 in the script:

Code: Select all

ConnectICENodes(switchContextNode+".value", getDataUV+".value");
Also, if I try to freeze the MX_Loft2 operator, SI crashes. Freezing everything somehow retains UV information,
but without any properties in object?

Image

Image

thx

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Firebird
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Joined: 04 Jun 2009, 12:08
Location: Vienna
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Re: UVs of MX_Loft2

Post by Firebird » 15 Jan 2015, 11:12

Hi
You should be able to copy the ICE Uv´s to a normal projection throu ICE :D

I use that alot with the Forester plugin.
When you got your mesh rdy with ICE Uv´s then
Steps:
1) Create a new Texture Projection on your mesh. (Can by anything, planar.... etc)
2) Create a new Ice Tree
3) Get Data (get the ICE UV attribut - Set Data set it onto the newly created Texture_Projection.UVWs see attached pic

Edit: Space_UVs is the Ice attribut created from the forester plugin.
Now you can freeze your mesh and you got a "normal" Texture Projection.
Attachments
Copy_uvs.jpg

tarkovsky
Posts: 59
Joined: 05 Oct 2012, 20:02

Re: UVs of MX_Loft2

Post by tarkovsky » 15 Jan 2015, 14:37

Yes!! (face slap).

What would I ever do without SI and ICE? 8-|

Thank you both!

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