Is there a way in any software or plugin to force subdivision surface points to lie on another object? I dont know, maybe some fancy recursive algorithm which tries to push points slightly back and forth on each iteration probing if SubD object conforms more to underlying object...
I've tried TurboReverse plugin for 3dsmax, reversing freezed and shrinkwrapped subd, but result are not good. it only works well with freezed subd without any modifications.
Regular push is also not suitable, because i'm trying to end up with really low-poly, easy-to-modify subD cage as a retopo stage.
I was wondering this at the very beginning and still do
Re: I was wondering this at the very beginning and still do
This would be really useful, but haven't seen it yet, except saw some papers on it like this one:
http://www.multires.caltech.edu/pubs/fitting.pdf
What works sometimes as an approximation is if you smooth the mesh a little and then set extrapolate to -1 in the smooth op's properties.
http://www.multires.caltech.edu/pubs/fitting.pdf
What works sometimes as an approximation is if you smooth the mesh a little and then set extrapolate to -1 in the smooth op's properties.
softimage resources section updated Jan 5th 2024
Re: I was wondering this at the very beginning and still do
Saw that paper, but thought it was about some kind of multiresolution tech.
That negative extrapolation trick looks very interesting, thank rray!
That negative extrapolation trick looks very interesting, thank rray!
Who is online
Users browsing this forum: No registered users and 16 guests