This is a challenge I have been facing,need somebody to solve it as this could be a workflow for import export of mocap in softimage and Motionbuilder and cleanup of data exclusively in softimage as well.I want to cleanup the bvh in Softimage and not in Motion builder because I am doing an extensive cleanup on the data and also adding extra animations.
I know that cleanup could be done in Motion builder but I want to do it in Softimage as it is my tool. The following are the steps I am doing :
1.Generating a biped in SI with a shadow rig
2.tagging the biped to import bvh
3.importing bvh on the biped
4.plotting the motion data on the shadow rig
5.exporting the scene as fbx
6.Importing the fbx file to Motionbuilder and characterizing it and creating a control rig
7. plotting data to control rig
8.exporting as bvh
I have attached the images below.note that the bvh when imported in Softimage is a bundle of bones whereas the same bvh when imported in Maya works normally.
Attachment:
part_01a.jpg [ 161.01 KiB | Viewed 934 times ]
Attachment:
File comment: the result
part_02a.jpg [ 228.94 KiB | Viewed 934 times ]
Now the problem starts here,as I import this bvh in Softimage as bones it returns an error and no animation is found on the bones but if I import it as hierarchy of nulls it works well.Whereas, the same data opens up in maya normally as joints hierarchy
Attachment:
File comment: steps 5 to 8
part_03 a.jpg [ 236.33 KiB | Viewed 934 times ]