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 Post subject: Using MOTOR for animation sharing?
PostPosted: 06 Apr 2012, 16:58 
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Joined: 06 Apr 2012, 16:35
Posts: 1
Hey everybody, been a while since I've posted here... I have a question about using MOTOR to transfer animation to other skeletons. I am working on a fighting game and I need to retarget some animation from a bigger character to a smaller character, problem is, I am following the steps exactly as it is written in the manual... When I use the Rig to Rig option, I select my models but am unable to apply anything to the target rig (the buttons are greyed out). I also tried loading the motion onto the other character but everything is mangled and I need the animation to be exactly the same. I also can't seem to add the fingers to the tagged rig although they are in the hierarchy... I middle click but I can't tell where what is.

I am also using Keyframe animation, so I know I have to save out the motion in a MOTOR file. And reapply it to another character... and also does the character have to be in a T pose? I started modeling my characters in a more relaxed pose... It would be awesome if someone had info on this. Cheers.


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 Post subject: Re: Using MOTOR for animation sharing?
PostPosted: 01 May 2012, 16:16 
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Joined: 28 Feb 2012, 18:28
Posts: 28
If you manage to get it working as advertised you're better off than I. Currently I use actionclips instead.


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