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 Post subject: Trigger animation
PostPosted: 06 Mar 2012, 16:51 
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Joined: 26 Oct 2009, 11:04
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I'd like to trigger a set of animations based on the location of a null.

Example:
I have a parked car alongside a road. The animation goes like this: Wheels turn. Car starts rolling into the road, straightens up and drives away for whatever distance the animation dictates.

I then want to apply this animation (for several geometries) on to other cars placed elsewhere alongside the road - but they shouldn't all take off simultaneously, and this is where the null comes in. I manually animate the null. When the null is close enough to any particular car, the set of animations triggers for that car. When the null then moves on to the next car, that car then starts moving.

How would I archive this?

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- Zafar Iqbal


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 Post subject: Re: Trigger animation
PostPosted: 12 Mar 2012, 23:55 
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Joined: 12 Nov 2009, 18:51
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ICE.
I made this tutorial some time ago which will give you ideas.
http://vimeo.com/18247384


I used states as a trigger mechanism to the actions.

The actual scene is in the area>ICE tutorials.



-manny

Newcomer (<20 posts) alert: please use the URL tags - HB
Moderator edit: embedded the video with our vim tags - also HB

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Manny Papamanos
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 Post subject: Re: Trigger animation
PostPosted: 13 Mar 2012, 13:28 
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Joined: 26 Oct 2009, 11:04
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Thank you very much ^:)^

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