animation editor slow update
animation editor slow update
when im animating a heavy character on xsi the animation editor takes so long to update when i edit the curves.
particularly when i break tangents or change curve types.
particularly when i break tangents or change curve types.
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Re: animation editor slow update
Is there a question in there somewhere?
Re: animation editor slow update
lol yeah why is it so slow to update
Re: animation editor slow update
my PC can easily juggle alot of geometry and good rigs.
everything in the scene is running good and fast but only when i break the tangents or change curve type in the AnimEdit that its causing probs
everything in the scene is running good and fast but only when i break the tangents or change curve type in the AnimEdit that its causing probs
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Re: animation editor slow update
Why is your character so heavy? And when you say heavy what kinda numbers are we talking? The envelope is going to be slow to calculate if there are tons of points and you are editing fcurves that are driving the envelope deformers. Is it slow if you mute the viewport and edit the fcurves?
Re: animation editor slow update
i used gear to rig my character. ill tell you poly count soon.
but my point is... everything works fine even in the AnimEdit but ONLY when i break tangents, switch curve mode or copy paste key values. after doing any of these, i have to wait a good 10 minutes for XSI to respond...
but my point is... everything works fine even in the AnimEdit but ONLY when i break tangents, switch curve mode or copy paste key values. after doing any of these, i have to wait a good 10 minutes for XSI to respond...
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Re: animation editor slow update
what version of softimage you running? What video card?
Re: animation editor slow update
softimage 2013 x64
quadro fx 3800
24GB ram
i7
quadro fx 3800
24GB ram
i7
Re: animation editor slow update
How many curve tangents are you breaking or changing at a time? How many are on display?
I find that the refresh rate for curve editing with all the GEAR attributes at one time can be somewhat overwhelming for SI, and I find it much more efficient to view and edit only the ones I need at a time.
I find that the refresh rate for curve editing with all the GEAR attributes at one time can be somewhat overwhelming for SI, and I find it much more efficient to view and edit only the ones I need at a time.
Re: animation editor slow update
im barely breaking two at a time
maybe 1 to 9 are on display at a time
maybe 1 to 9 are on display at a time
Re: animation editor slow update
Maybe.. posting the scene with some terms and conditions so one of us can test it for you might help? Maybe it won't happen on this machine, maybe it will give some clues... ??
Re: animation editor slow update
I prefer not to post the scene.
Any volunteer for google hangout?
Any volunteer for google hangout?
Re: animation editor slow update
anyone volunteer for testing my scene?
message me to ihindawi@gmail.com
thanks
message me to ihindawi@gmail.com
thanks
Re: animation editor slow update
I'm getting same issue especially with gear.
right now I'm exporting bunch of animated animals into Unity, shadow rig plotted, and ten going over each of them in scene to simplify curve and export to Unity.
It is painfully slow!!!
Like middle select shadow rig it takes 10-15 sec to refresh at all, even with animation editor closed, with it opened even worse. That plotting and exporting is taking me a lot of time right now.
sys:
i7 3930k OC @4.4Ghz
32gb ram
4x EVGA Titan superclocked, SLI off ofc...
But it should work like a charm... But manipulating a lot of curves at one time is bringing SI to knees.
right now I'm exporting bunch of animated animals into Unity, shadow rig plotted, and ten going over each of them in scene to simplify curve and export to Unity.
It is painfully slow!!!
Like middle select shadow rig it takes 10-15 sec to refresh at all, even with animation editor closed, with it opened even worse. That plotting and exporting is taking me a lot of time right now.
sys:
i7 3930k OC @4.4Ghz
32gb ram
4x EVGA Titan superclocked, SLI off ofc...
But it should work like a charm... But manipulating a lot of curves at one time is bringing SI to knees.
Re: animation editor slow update
here is a screenshot
the scene is working fine
i can animate whatever i want and move keys around and everything is great
BUT
when i want to switch from stepped keys to splines or vice versa OR when i select muliple keys and add a value in the key value tab and press enter, softimage freezes up for like 15-30 minutes and then gives me the result....
why so slow? is it because of my quadro fx 3800 (1GB dedicated)?
the scene is working fine
i can animate whatever i want and move keys around and everything is great
BUT
when i want to switch from stepped keys to splines or vice versa OR when i select muliple keys and add a value in the key value tab and press enter, softimage freezes up for like 15-30 minutes and then gives me the result....
why so slow? is it because of my quadro fx 3800 (1GB dedicated)?
Re: animation editor slow update
i actually found a work around.
instead of selecting the keys in the graph editor and going curves>spline or curves>constant
if you ctrl+Left arrow or ctrl+Right arrow you jump from key to key.
so i just set the interpolation for inserted keys to spline or constant (in preferences, animation) and manually re key all my keys.
instead of selecting the keys in the graph editor and going curves>spline or curves>constant
if you ctrl+Left arrow or ctrl+Right arrow you jump from key to key.
so i just set the interpolation for inserted keys to spline or constant (in preferences, animation) and manually re key all my keys.
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