How to manage huge number of data (more than 18000 nulls)

Discussions about animating in SOFTIMAGE©
Post Reply
mattf06
Posts: 17
Joined: 22 Jan 2013, 11:25

Re: How to manage huge number of data (more than 18000 nulls)

Post by mattf06 » 13 Jan 2014, 09:24

@caledonian_tartan
I'm disappointed by multi-threading capability of ICE!
Handle 18000 nulls from a Group doesn't really use my 8 cores! 1 for sure, maybe 2 at least!

So, I don't get the right solution yet!

thanks to all.

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 17:25
Location: Siegen/Germany
Contact:

Re: How to manage huge number of data (more than 18000 nulls)

Post by owei » 13 Jan 2014, 11:02

Hey!

You will have to consider, that the animation part in your setup, the animation of the nulls, will be single-threaded afaik. As ICE kicks in after the animation is done, this might explain why there is no full usage of all cores..
None the less, handling such amount of data is not easy and might take it´s time...on the other hand, why not dividing stuff into 3 parts of 6000 nulls each, caching the ice data for each chunk and joining only the ICE data into a new scene with 3 pointclouds?? Or even break it down in smaller chunks...once everything is cached, it should work pretty well...

cheers,
oli

mattf06
Posts: 17
Joined: 22 Jan 2013, 11:25

Re: How to manage huge number of data (more than 18000 nulls)

Post by mattf06 » 13 Jan 2014, 15:58

Hi again gurus....

Another idea... Maybe I can use my Nulls to generate point could cache file? But, is it possible to generate strands from point cloud cache file? Because, number of points (aircrafts) are not the same during time.

Just an idea... :D

regards,
Matt

Post Reply

Who is online

Users browsing this forum: No registered users and 38 guests