Hi all.
I´m trying to animate this toy. I got deform the tape on the curve. But I need deform the tape conform the curve movement in stead of "along curve parameter" I need that "Roll tape" move and not the tape.
Please guys. I really hope you help me. Thx all
How can I animate this toy???
Re: How can I animate this toy???
I think you can do this with bones,
may be a bit hairy but....
You have to use the ADD mode to rotate the bones (all at once)
and you have to draw the bones first in a spiral shape (to set the initial rotation)
after you have drawn the initial shape you can straiten the bones one by one and when its flat envelope the plane to the bones, then its just a matter of using add mode...
hopefully--
a5
may be a bit hairy but....
You have to use the ADD mode to rotate the bones (all at once)
and you have to draw the bones first in a spiral shape (to set the initial rotation)
after you have drawn the initial shape you can straiten the bones one by one and when its flat envelope the plane to the bones, then its just a matter of using add mode...
hopefully--
a5
watch the game starts after you accept the part, to redirect your mind.
--n.O.[SP]
--n.O.[SP]
Re: How can I animate this toy???
Thank you for your reply a5!!
I have sucessful on my project using "Oz Adi" suggestion. You can check out. It´s very smart solution. I did try using bones as well.
http://www.xsibase.com/forum/index.php? ... adid=42975
however thanks a5
I have sucessful on my project using "Oz Adi" suggestion. You can check out. It´s very smart solution. I did try using bones as well.
http://www.xsibase.com/forum/index.php? ... adid=42975
however thanks a5
Re: How can I animate this toy???
Thats interesting,
have to figure it out...
glad you figured it out.
a5'
have to figure it out...
glad you figured it out.
a5'
watch the game starts after you accept the part, to redirect your mind.
--n.O.[SP]
--n.O.[SP]
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