T-Gen 2 released !
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TGen 2
T-Gen 2 was a commercial tree generator plugin. It has been discontinued but the free non-commercial
versions are still available here:
local backup: TGen2.xsiaddon TGen_v1.02_XSI6.5.zip (old version)
local backup: TGen2.xsiaddon TGen_v1.02_XSI6.5.zip (old version)
author link: http://simartom.com / si-community thread
T-Gen 2 released !
Hi guys,
after months of hard work I am finaly releasing new version of T-Gen. I believe it's huge improvement over the old version. This update is FREE for all existing users.
New features :
* New core - On average T-Gen 2 is 3x-4x faster over the old version. While most of the UI stays the same, T-Gen 2 is build from scratch to properly support multiple CPU cores. Check video below to see new core in action:
* Dynamics - you can now use XSI forces to simulate tree and plant dynamics. Forces in action :
* Various new features and UI improvements
* New distribution options - new distribution types are random and point distribution. By using point distribution you can define exact positions of branches or leaves. See demonstration below.
* New noise types - you can now use perlin noise to get more natural look of branches.
* T-Gen Manager - tool for managing your trees and plants. You can save and load presets, apply forces and randomize the look of plants.
* Powerfull free version
While build from scratch user interface and workflow stays mostly the same so migrating shouldn't be problem for anyone. To transfer plants from T-Gen into T-Gen 2 just save plant preset and then load it into T-Gen 2 using T-Gen Manager.
For limited time only you can now buy T-Gen only for 79 EUR !!! .
To get more information about T-Gen, documentation and downloads go to : www.simartom.com
I would like to express my thanks to all betatesters for your great feedback and Milan Vasek for provided artwork.
Note: There is a bug in XSI 7.5 that prevent you from using more than 1 force. In older versions you can connect up to 100 forces.
Martin
after months of hard work I am finaly releasing new version of T-Gen. I believe it's huge improvement over the old version. This update is FREE for all existing users.
New features :
* New core - On average T-Gen 2 is 3x-4x faster over the old version. While most of the UI stays the same, T-Gen 2 is build from scratch to properly support multiple CPU cores. Check video below to see new core in action:
* Dynamics - you can now use XSI forces to simulate tree and plant dynamics. Forces in action :
* Various new features and UI improvements
* New distribution options - new distribution types are random and point distribution. By using point distribution you can define exact positions of branches or leaves. See demonstration below.
* New noise types - you can now use perlin noise to get more natural look of branches.
* T-Gen Manager - tool for managing your trees and plants. You can save and load presets, apply forces and randomize the look of plants.
* Powerfull free version
While build from scratch user interface and workflow stays mostly the same so migrating shouldn't be problem for anyone. To transfer plants from T-Gen into T-Gen 2 just save plant preset and then load it into T-Gen 2 using T-Gen Manager.
For limited time only you can now buy T-Gen only for 79 EUR !!! .
To get more information about T-Gen, documentation and downloads go to : www.simartom.com
I would like to express my thanks to all betatesters for your great feedback and Milan Vasek for provided artwork.
Note: There is a bug in XSI 7.5 that prevent you from using more than 1 force. In older versions you can connect up to 100 forces.
Martin
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: T-Gen 2 released !
Looks great!!!
Could you please elaborate on that. Is this T-Gen specific? Or what kind of work does this bug affect also?There is a bug in XSI 7.5 that prevent you from using more than 1 force. In older versions you can connect up to 100 forces.
Stay safe, sane & healthy!
Re: T-Gen 2 released !
Hirazi Blue : This is bug in Softimage 7.5. You can only work with 1 force in t-gen because of this.
All other forces are connected but I can't access them because function for that is broken ( is always returning only first force )
Martin
All other forces are connected but I can't access them because function for that is broken ( is always returning only first force )
Martin
Re: T-Gen 2 released !
Hi Martin,
great plug-in and really beautiful results. Congratulations on this new release!
cheers,
Eric
great plug-in and really beautiful results. Congratulations on this new release!
cheers,
Eric
-
- Posts: 440
- Joined: 06 Jun 2009, 14:01
- Contact:
Re: T-Gen 2 released !
Whopee! Time to abandon my xfrog eventually.
thanks,
Achim
thanks,
Achim
I'm now part of an endangered species...
Re: T-Gen 2 released !
Really nice plugin but one question:
The branches: Are they "only" sticked into the trunk of the tree?
If yes, is there a possibility to have a smooth/beveled intersection between the branches and the trunk?
Thanx
Chris
The branches: Are they "only" sticked into the trunk of the tree?
If yes, is there a possibility to have a smooth/beveled intersection between the branches and the trunk?
Thanx
Chris
----> Freelance CG Artist - Germany and international <----
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
Re: T-Gen 2 released !
Personally, I don't know why having blended branches is such a big deal. (You really can't see the difference from a distance and if its a close up or a tree featuring a lot in an animation you'll probably wan't to get the shape a specific way and do it by hand). Anyway, regardless I thought I see if there was a quick way...
Here's a quick test I did using emPolygonise demo, T-Gen2 (only a few branches because of polygonise DEMO limitations) and Gator to transfer the UVs.
This gets you blended branches.
However, as I'm using the polygonise demo version I cannot scale the tree large enough to see if I can regain the "tapering" of the branches. (I think scaling the scene up and increasing the T-gen polycount would result in the polygonised version being massive.)
Also, I tried using a shrink wrap operator with weightmap driving amplitude on polygonise-generated mesh to try to blend the branches from thin tip to wider base. But for all the time it takes fiddling about you may as well just model in these connections.
Here's a quick test I did using emPolygonise demo, T-Gen2 (only a few branches because of polygonise DEMO limitations) and Gator to transfer the UVs.
This gets you blended branches.
However, as I'm using the polygonise demo version I cannot scale the tree large enough to see if I can regain the "tapering" of the branches. (I think scaling the scene up and increasing the T-gen polycount would result in the polygonised version being massive.)
Also, I tried using a shrink wrap operator with weightmap driving amplitude on polygonise-generated mesh to try to blend the branches from thin tip to wider base. But for all the time it takes fiddling about you may as well just model in these connections.
Re: T-Gen 2 released !
Hey, nice to see emPolygonize in action
- farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 22:45
- Location: tehran-iran
- Contact:
Re: T-Gen 2 released !
new features are awesome..specialy the dynamic option.!!
Re: T-Gen 2 released !
Thank you for the presentation. But I try to imagine how this work with dozens of trees... For a few models this is ok, but not practicable for lots of trees. But maybe you are right, no one see the branch and texture intersection it if you are moving through a forest.redmotion wrote:Personally, I don't know why having blended branches is such a big deal. (You really can't see the difference from a distance and if its a close up or a tree featuring a lot in an animation you'll probably wan't to get the shape a specific way and do it by hand). Anyway, regardless I thought I see if there was a quick way...
Here's a quick test I did using emPolygonise demo, T-Gen2 (only a few branches because of polygonise DEMO limitations) and Gator to transfer the UVs.
This gets you blended branches.
However, as I'm using the polygonise demo version I cannot scale the tree large enough to see if I can regain the "tapering" of the branches. (I think scaling the scene up and increasing the T-gen polycount would result in the polygonised version being massive.)
Also, I tried using a shrink wrap operator with weightmap driving amplitude on polygonise-generated mesh to try to blend the branches from thin tip to wider base. But for all the time it takes fiddling about you may as well just model in these connections.
Thank you
Chris
----> Freelance CG Artist - Germany and international <----
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
=============== www.christoph-werner.de ===============
====== www.lernfaktor.de - Tutorials in german language =====
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