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 Post subject: Re: Minigun
PostPosted: 10 Aug 2009, 12:07 
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Joined: 06 Jun 2009, 18:27
Posts: 6
really nice model, reminds me on Warhammer or Starquest ;)

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Nevercenter Silo / Blender / Autodesk Softimage ModTool


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 Post subject: Re: Minigun
PostPosted: 11 Aug 2009, 22:54 
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Joined: 22 Jun 2009, 21:11
Posts: 54
Location: Vilnius, Lithuania
Thanks alonzo!
I think am done with the model. I will just try to build low poly now. Any advice would be very helpful :)
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 Post subject: Re: Minigun
PostPosted: 12 Aug 2009, 00:53 
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Joined: 17 Jun 2009, 14:49
Posts: 391
Grubber, what about that zbrush decimate? Might be fun to give it a try out. post up the results if you do.

Cheers
Terry


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 Post subject: Re: Minigun
PostPosted: 13 Aug 2009, 01:05 
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Joined: 22 Jun 2009, 21:11
Posts: 54
Location: Vilnius, Lithuania
Terry, I did not tried zbrush decimate.
Anyway here lowpoly model:
http://img34.imageshack.us/img34/1817/firstlowpoly.jpg
I think I made too complex model as for a first time :D


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 Post subject: Re: Minigun
PostPosted: 13 Aug 2009, 12:55 
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Joined: 17 Jun 2009, 14:49
Posts: 391
I think you did a great job on the model, the low poly looks like it could do with some more work on the handles. just a suggestion.

Cheers
Terry


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 Post subject: Re: Minigun
PostPosted: 13 Aug 2009, 12:59 
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Joined: 22 Jun 2009, 21:11
Posts: 54
Location: Vilnius, Lithuania
Thanks Terry!
I will work on it for sure :) I am already thinking to revise high polygon model, so it would be much more easier to build low polygon model.


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 Post subject: Re: Minigun
PostPosted: 13 Aug 2009, 21:43 
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Joined: 17 Jun 2009, 14:49
Posts: 391
Well here's another tip for you, when you build something, do the uv's right then. Eg make cylinder, do the uv right then. As "most" of the bevel, inset etc all effect the uv's.

This way when you get to the end of the model, guess what , no uv'ing (or very little to do). :D

I bet you wish i said that long long ago huh... :-o

Cheers
Terry


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 Post subject: Re: Minigun
PostPosted: 20 Aug 2009, 18:51 
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Joined: 20 Jul 2009, 06:36
Posts: 28
Very nice....I think you should increase the poly count even more and then make a low poly one and add the Ultimapper to it :)


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