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 Post subject: Mustang 69 GT
PostPosted: 06 Oct 2011, 06:10 
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Joined: 17 Nov 2010, 06:52
Posts: 35
Location: Montreal,Canada
Hey everynone
Im trying to re-render my mustang. This is the new test render. Only applied an AO, the rest is an HDRI with a point light for some light and shadows.I am going to tweak the materials (add some flakes to the car body maybe?!),the lighting and the background..Meanwhile if u can give me ur opinions and critcis, that will be great help ;)


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 Post subject: Re: Mustang 69 GT
PostPosted: 06 Oct 2011, 09:39 
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Joined: 26 Oct 2009, 11:04
Posts: 169
Nice ride, one of my favorites.

Setups looks great to start with. Tyre rubber is off though. Looks too hard and there's a lot grain/noise.

I think you should stay away from fancy (metallic paint) stuff and instead keep the car original. It's easy to get some horrible and tasteless.. like this:
http://www.mustang-parts.org/news/wp-content/uploads/2009/12/eleanor-mustang-gt500.jpg

Oh, the horror

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 Post subject: Re: Mustang 69 GT
PostPosted: 06 Oct 2011, 19:46 
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Joined: 04 Jun 2009, 12:15
Posts: 3841
I know absolutely nothing about cars (I'm a "radical" pedestrian myself :D )
For that reason, I can't say much about the car model, but I must say I really like the monochrome render.
This gives it a nice subdued and vintage look. So keep it in monochrome!!!
;)


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 Post subject: Re: Mustang 69 GT
PostPosted: 06 Oct 2011, 19:52 
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Joined: 26 Oct 2009, 11:04
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Oh wow - I first saw it when I was at work (no, I wasn't slacking, I promise :P ) and we have some crap monitors there, but I seem to keep forgetting just how severe the gamma shift (or whatever) on them is. The side was much brighter and the "noise" on the tires was really popping out. Looks much much better here on my trusty and calibrated home monitor.

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 Post subject: Re: Mustang 69 GT
PostPosted: 07 Oct 2011, 03:54 
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Joined: 17 Nov 2010, 06:52
Posts: 35
Location: Montreal,Canada
Hey guys thx for critics ;)

Me too I have color issues somites, I have a wide gamut monitor, so i only trust PS, since its color managed :D
Anyways Zafar, I am goign to tweak stuff like that noise for instance, I just wanted to make sure when u say original color, do u mean the Silver/black stripes or u actually mean the material itsealf, make more rough (like the older cars)


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 Post subject: Re: Mustang 69 GT
PostPosted: 08 Oct 2011, 07:11 
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Joined: 16 Feb 2010, 15:18
Posts: 302
this looks really really good,well done :)


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 Post subject: Re: Mustang 69 GT
PostPosted: 10 Oct 2011, 23:00 
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Joined: 17 Nov 2010, 06:52
Posts: 35
Location: Montreal,Canada
Thx dude! ;)


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 Post subject: Re: Mustang 69 GT
PostPosted: 10 Oct 2011, 23:19 
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Joined: 26 Oct 2009, 11:04
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Numb69 wrote:
I just wanted to make sure when u say original color, do u mean the Silver/black stripes or u actually mean the material itsealf, make more rough (like the older cars)


Basically pretty much whatever paintjobs it came with back in the days. Metallic paint would be too modern for this - but thats just my 2 cents.

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 Post subject: Re: Mustang 69 GT
PostPosted: 15 Oct 2011, 03:13 
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Joined: 17 Nov 2010, 06:52
Posts: 35
Location: Montreal,Canada
Thx Zafar, ill look into that

Meanwhile I could use some help from experienced ppl.
Below I am trying to composite my mustang with a background plate. What happens is that the HDRI doest seem to produce good results (or probably im setting it wrong)
I got a set from Hdri4free, basically a backplate in the environment background and the HDR in the environment's environment. It does work a bit, but its way too dark, I cant really see any good reflection in the rims and the rest of chrome materials,the side of the car is dark and theres no blue tint from the HDR.
If anyone could point me in the right direction, much appreciated :)


P.S. dont bother with the camera mapping and the shadows, I kno its not perfect, its only for testing purpose


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 Post subject: Re: Mustang 69 GT
PostPosted: 16 Oct 2011, 01:26 
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Joined: 26 Oct 2009, 11:04
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Hm.. could be number of things. Would be easier to have a look at the scene. You could remove or replace the car with a sphere if you understandably don't want to share it.

But for now I'd say make sure you check visibility for all "helper" geometry and make sure they don't conflict with your hdri setup. It could be the reason for the sky reflection/blue tint now showing up.

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