MilanVasek wips
Re: MilanVasek wips
hehe, seems like CGI and pottery are often used together - my boss is a grandios potterer, too.
Nice Teapots and nice ICE work!
Nice Teapots and nice ICE work!
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
another test. this time some strands, particles, states and simulate rigid bodies...
btw, when i tried new simulate bullet it crashed my nvidia driver each time does anyone have similar problem?
Re: MilanVasek wips
cool
how did you let the squares jump? animated null force?
how did you let the squares jump? animated null force?
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
nope. once they entered new state, i gave them some velocity (with a little bit randomized direction)sant0s wrote:cool
how did you let the squares jump? animated null force?
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
here is the scene file with the latest test. there are only objects and ICE stuff. no shaders or lighting
http://www.milanvasek.com/downloads/icetest003.zip
btw, there is another weird thing. i exported model with pointclouds and ICE trees with subframe sampling set to 2. but when i imported this model into new scene, it was using only 1 subframe sample no matter what i set (i tried put it back to 1, then 2, 3...) and the only solution was to create new pointcloud, copy the whole ICE tree manualy and set subframe samples to 2...
is it just me or did it happen to anyone?
http://www.milanvasek.com/downloads/icetest003.zip
btw, there is another weird thing. i exported model with pointclouds and ICE trees with subframe sampling set to 2. but when i imported this model into new scene, it was using only 1 subframe sample no matter what i set (i tried put it back to 1, then 2, 3...) and the only solution was to create new pointcloud, copy the whole ICE tree manualy and set subframe samples to 2...
is it just me or did it happen to anyone?
Re: MilanVasek wips
Thanks for the share! Just analyzing it.
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
i've slowly started learning python and i decided to make some buttons that will simplify working with my scatter tools (and make them easier to use for people who are still afraid of using ICE). they actually create ice nodes, let you pick some objects in viewport, inspect those nodes later so you dont have to open ICEtree and similar basic stuff like those things in new ICE panel...
and one more ICE test i did some time ago...
and now back to work with maya...
and one more ICE test i did some time ago...
and now back to work with maya...
Re: MilanVasek wips
ICE meets art!
great!
great!
Re: MilanVasek wips
With that toolbar, your scattering package will be (even more) a killer addon
It's great to see it evolving
rob
It's great to see it evolving
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
well, i changed the look of toolbar a little bit. its cleaner and smaller now... adding some cool features and I included abScatter with permission from Andreas...
im also preparing a demo scene. this one is rendered with vray beta. sorry about the noise, i used quite low settings on bruteforce GI.
there are more than 500 000 instances so its quite cool to render that on my old laptop...
Re: MilanVasek wips
hehe, when I see your tool, im dreaming about a procedural landscape generator. a combination of your tool with something like ice tree, procedural rocks, some kinda greeble for buildings, ect.
So that you can paint your house- tree- rockmaps in photoshop, run the tool and voila, a landscape appears
So that you can paint your house- tree- rockmaps in photoshop, run the tool and voila, a landscape appears
Re: MilanVasek wips
Nice! will be released with toolbar?
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: MilanVasek wips
sure, i will release it as soon as its ready to useRamon wrote:Nice! will be released with toolbar?
Re: MilanVasek wips
Possible to add some part of generate instances with evenly spaced on object? Like Relax Particles by Fabricio Chamon.
Re: MilanVasek wips
Hello. I'm new to ice. I used your compound to instantiate an animation, creating a crowd effect. My problem is that all instances are moving at the same time. there any way to randomize this? regards
Who is online
Users browsing this forum: No registered users and 34 guests