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 Post subject: Re: MilanVasek wips
PostPosted: 14 Dec 2011, 20:51 
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Joined: 19 Aug 2010, 22:47
Posts: 111
Nice! will be released with toolbar?


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 Post subject: Re: MilanVasek wips
PostPosted: 15 Dec 2011, 11:48 
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Joined: 09 Jun 2009, 12:12
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Location: Reykjavik/Iceland
Ramon wrote:
Nice! will be released with toolbar?


sure, i will release it as soon as its ready to use :)

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Milan Vasek
lighting/ceramics artist
http://www.milanvasek.com


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 Post subject: Re: MilanVasek wips
PostPosted: 15 Dec 2011, 18:50 
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Joined: 19 Aug 2010, 22:47
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Possible to add some part of generate instances with evenly spaced on object? Like Relax Particles by Fabricio Chamon.


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 Post subject: Re: MilanVasek wips
PostPosted: 15 Jan 2012, 22:41 
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Joined: 15 Jan 2012, 22:28
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Hello. I'm new to ice. I used your compound to instantiate an animation, creating a crowd effect. My problem is that all instances are moving at the same time. there any way to randomize this? regards


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 Post subject: Re: MilanVasek wips
PostPosted: 15 Jan 2012, 23:07 
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Joined: 04 Jun 2009, 12:15
Posts: 3844
I think this thread might help (especially towards the end)
;)


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 Post subject: Re: MilanVasek wips
PostPosted: 15 Jan 2012, 23:09 
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Joined: 15 Jan 2012, 22:28
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Thanks. Ill take a look. :D


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 Post subject: Re: MilanVasek wips
PostPosted: 19 Aug 2012, 18:49 
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Joined: 09 Jun 2009, 12:12
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Location: Reykjavik/Iceland
well, after a very long time, i've started doing some 3d at home again. i had this project in my mind for years. actually i started and stopped several times before. but now i feel like i can finally finish it with tools available (ICE and a renderer that can handle instances really well) :)
of course it's just an early WIP that needs a lot of work, but i have my system for generating houses working (randomly combining them from several premade components, nothing special, but i can also decide what components will be used on a specific house,) and a rough idea about composition of the final image
i took a character from one unfinished project of mine and since she is the character from a steampunk anime series (Last Exile), i will make the whole city a little bit steampunk too :) (i hope some pipes, gears etc. will be enough)

Image

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Milan Vasek
lighting/ceramics artist
http://www.milanvasek.com


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 Post subject: Re: MilanVasek wips
PostPosted: 19 Aug 2012, 20:16 
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Joined: 25 Nov 2010, 19:23
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Location: Canada
Looking mighty fine already. :-bd


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 Post subject: Re: MilanVasek wips
PostPosted: 20 Aug 2012, 12:02 
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Joined: 09 Jun 2009, 14:09
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Location: London
Nice!! It's very you. It reminds me of something from a Terry Pratchett novel. You have created all the intricacies of a cityscape very well. Did you use a variation of your scatter tools for this?

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 Post subject: Re: MilanVasek wips
PostPosted: 20 Aug 2012, 14:28 
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Joined: 09 Jun 2009, 12:12
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Location: Reykjavik/Iceland
SamHowell wrote:
Nice!! It's very you. It reminds me of something from a Terry Pratchett novel. You have created all the intricacies of a cityscape very well. Did you use a variation of your scatter tools for this?


hey Sam!
yeah, i use scatter at nulls, but i'm generating 10 points (instances) at each null position and then controling their shape by 10 different custom parametres on the null (like base floor type, top floor type, roof type, etc) this way most of the city houses are generated randomly and only those that will be somehow important are going to be specific, but still be part of the same pointcloud.
great thing about it is, that my old laptop can handle thousands of highres instances in the scene without any problem

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Milan Vasek
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http://www.milanvasek.com


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