MilanVasek wips

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sant0s
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Re: MilanVasek wips

Post by sant0s » 28 Oct 2011, 11:37

hehe, seems like CGI and pottery are often used together - my boss is a grandios potterer, too. :)

Nice Teapots and nice ICE work!

milanvasek
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Re: MilanVasek wips

Post by milanvasek » 10 Nov 2011, 12:25



another test. this time some strands, particles, states and simulate rigid bodies...
btw, when i tried new simulate bullet it crashed my nvidia driver each time :(( does anyone have similar problem?
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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sant0s
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Re: MilanVasek wips

Post by sant0s » 10 Nov 2011, 12:51

cool :)

how did you let the squares jump? animated null force?

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Re: MilanVasek wips

Post by milanvasek » 10 Nov 2011, 12:53

sant0s wrote:cool :)

how did you let the squares jump? animated null force?
nope. once they entered new state, i gave them some velocity (with a little bit randomized direction)
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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Re: MilanVasek wips

Post by milanvasek » 11 Nov 2011, 16:54

here is the scene file with the latest test. there are only objects and ICE stuff. no shaders or lighting :)
http://www.milanvasek.com/downloads/icetest003.zip

btw, there is another weird thing. i exported model with pointclouds and ICE trees with subframe sampling set to 2. but when i imported this model into new scene, it was using only 1 subframe sample no matter what i set (i tried put it back to 1, then 2, 3...) and the only solution was to create new pointcloud, copy the whole ICE tree manualy and set subframe samples to 2...
is it just me or did it happen to anyone? :)
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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sant0s
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Re: MilanVasek wips

Post by sant0s » 12 Nov 2011, 13:10

Thanks for the share! Just analyzing it. :)

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Re: MilanVasek wips

Post by milanvasek » 04 Dec 2011, 21:37

i've slowly started learning python and i decided to make some buttons that will simplify working with my scatter tools (and make them easier to use for people who are still afraid of using ICE). they actually create ice nodes, let you pick some objects in viewport, inspect those nodes later so you dont have to open ICEtree and similar basic stuff like those things in new ICE panel...

Image

and one more ICE test i did some time ago...


and now back to work with maya... :-s :((
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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sant0s
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Re: MilanVasek wips

Post by sant0s » 04 Dec 2011, 22:25

ICE meets art! ^:)^

great!

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Rork
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Re: MilanVasek wips

Post by Rork » 05 Dec 2011, 09:06

With that toolbar, your scattering package will be (even more) a killer addon :D ^:)^

It's great to see it evolving :-bd

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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gustavoeb
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Re: MilanVasek wips

Post by gustavoeb » 07 Dec 2011, 14:42

cool stuff! :)
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Re: MilanVasek wips

Post by milanvasek » 14 Dec 2011, 00:08

Image

well, i changed the look of toolbar a little bit. its cleaner and smaller now... adding some cool features and I included abScatter with permission from Andreas...
im also preparing a demo scene. this one is rendered with vray beta. sorry about the noise, i used quite low settings on bruteforce GI.
there are more than 500 000 instances so its quite cool to render that on my old laptop...
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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sant0s
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Re: MilanVasek wips

Post by sant0s » 14 Dec 2011, 09:09

hehe, when I see your tool, im dreaming about a procedural landscape generator. a combination of your tool with something like ice tree, procedural rocks, some kinda greeble for buildings, ect.
So that you can paint your house- tree- rockmaps in photoshop, run the tool and voila, a landscape appears :D

Ramon
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Re: MilanVasek wips

Post by Ramon » 14 Dec 2011, 19:51

Nice! will be released with toolbar?

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Re: MilanVasek wips

Post by milanvasek » 15 Dec 2011, 10:48

Ramon wrote:Nice! will be released with toolbar?
sure, i will release it as soon as its ready to use :)
Milan Vasek
ceramic artist & softimage fan
http://www.milanvasek.com

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Re: MilanVasek wips

Post by Ramon » 15 Dec 2011, 17:50

Possible to add some part of generate instances with evenly spaced on object? Like Relax Particles by Fabricio Chamon.

pixoul
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Re: MilanVasek wips

Post by pixoul » 15 Jan 2012, 21:41

Hello. I'm new to ice. I used your compound to instantiate an animation, creating a crowd effect. My problem is that all instances are moving at the same time. there any way to randomize this? regards

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