// Uploaded v0.91 NEW: Preferences: Plane helper size, axis helper size, default subdivision for all primitives, option for creating UVs, option for 2 methods of creating cube/grid prim NEW: Free cube drawing (uses scale!) NEW: Draw cube/cone/cylinder in both directions (downwards/upwards to axis) NEW: Tool scope buttons. Work on grid/selection/everything. NEW: Autocreate texture projections (you can disable it in preferences) NEW: Merge button. Merges primitives (or last prim if you shift+click) to selected mesh. NEW: accurate snapping for "height" objects. So e.g. you can create cylinder between two faces. FIX: Cube drawing FIX: repeat last primitive (undo issue, subd. issues) FIX: Wacom issues FIX: snapping FIX: subd. surface raycast bug FIX: losing hotkeys
Hotkeys: ENTER - show primitive PPG (Shift+) J,K,L - change primitive subdivions
Now about merge button. It uses XSI Merge op. So you will loose all animation on selected mesh! I think also there is some bug in SAP because you will get some weird warning about autofixing clusters (doesn't happen in 2012 sp1) Step by step what happens after you click merge (old mesh = selected object): 1. It runs merge command. New object is created. 2. It transfers all properties from old object to new object. 3. Changes new object name to old object name 4. Reconnects all children of old object to new object 5. Parents new object to old object's parent
// Hello guys,
Here's new tool for primitive creation, >2012, x64 xsiaddon attached. Tested on only 2 computers, so please reports bugs (and suggestions)
v0.9 interactive primitive drawing. By default it's drawing prim "in front of camera". If you want to draw onto grid, turn on grid snapping and turn on snap (or hold ctrlkey) before drawing. Supports curve, nurbsmesh, polymesh (full frame) and grid aligning (x/y/z axis as up vector)
ISSUES: - skew scaled objects will give bad aligning. I wont fix this tho... TODO: -merge to selected mesh button -diffrent drawing mode for all prims (like grid, from left to right corner) -right now height of objects (cylinder, torus,cone...) is obtained by holding RMB after LMB drawing. -?
Also, I've implemented my 'patch' for faster component highlighting (way faster than tweak tool). But I've tested it only on my computer, so I would love to hear if it's also highlighting components (especially polys) faster on your machines.
Joined: 09 Aug 2010, 01:37 Posts: 338 Location: Tits
Maybe implement height (RMB) in Grid creation operation, so that user can draw custom nonuniform box shape.Or figure out nonuniform creation/drawing. I figured J,K,L buttons DO change subdivisions, MMB button is "repeat last". Maybe you should put these shortcuts in description. Also it could be useful if subdivision could be changed while holding J,K,L and dragging, so it doesn't just subdivide one way/ increasing.
Joined: 09 Jun 2009, 11:59 Posts: 553 Location: warsaw
Box primitive (length/width/height) is on my list. Problem is, there is no custom primitive class in sdk.There are some workarounds and I will look into it. As for subdiving down you can hold SHIFT + J,K,L to decrease subdivs. I was thinking also about small on-screen input boxes where you can type subdivision levels.
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