quickPrimitive

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QuickPrimitive v0.93Author: Piotrek Marczak
Updated September 2012 to support light primitives, new preference options. Following the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the user to draw primitives interactively.

This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.

A video introduction is available here. See the si-community thread linked below for more details.

local backup: quickprimitive_093.xsiaddon


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TwinSnakes007
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Re: quickPrimitive

Post by TwinSnakes007 » 14 Feb 2012, 17:06

Thanks for doing this! :ymhug:

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origin
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Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:25

Werner wrote:We're loving this tool. Thanks again!

Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1

Not a big problem...just wondering.
well, yes, thats the advantage of using primitives, your scale is always 1,1,1 and only primitive properities change (like 'size' for cube, or radius for sphere)

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origin
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Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:28

ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?

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origin
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Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:47

EricTRocks wrote:Would be nice to be able to change the size of the yellow plane as well.
I can add preference for that. And maybe for shift key (snap to nearest value) too, now it's reading values from scale increments preferences

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sant0s
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Re: quickPrimitive

Post by sant0s » 14 Feb 2012, 21:13

thx a lot, great plugin! :)

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wireframex
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Re: quickPrimitive

Post by wireframex » 14 Feb 2012, 21:19

Thanks a lot

It works perfectly, wonderfull tool you have made :-bd :-bd
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ActionArt
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Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 21:46

origin wrote:
ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?
Yes. For me it snaps to points on unselected objects when snapping is not active.

SreckoM
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Re: quickPrimitive

Post by SreckoM » 14 Feb 2012, 21:58

Autodesk hire this guy damn it!!!!
- H -

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origin
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Re: quickPrimitive

Post by origin » 14 Feb 2012, 22:04

ActionArt wrote:
origin wrote:
ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?
Yes. For me it snaps to points on unselected objects when snapping is not active.
I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)

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ActionArt
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Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 22:13

I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)
That would be perfect.

Leo
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Re: quickPrimitive

Post by Leo » 15 Feb 2012, 00:57

We need this in every installation of softimage. This is beyond useful!

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bottleofram
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Re: quickPrimitive

Post by bottleofram » 15 Feb 2012, 04:14

I have a question: how does it decide on what length to snap when holding ctrl?

Image

I figured if you drag on the grid diagonally it will snap on grid points (pic1). Sometimes it has this .999 value which i assume is indefinite 9's problem, but other than that, it works. What would be brilliant is if you could snap the length on objects points or edges (pic2). With circular objects it seems to work, but not with the cube.

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eternal art
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Re: quickPrimitive

Post by eternal art » 15 Feb 2012, 10:13

Amazing tool , thank you for sharing .
3D Supervisor - Production House .

Toonafish
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Re: quickPrimitive

Post by Toonafish » 15 Feb 2012, 10:27

Great tool. Thank you very much !

A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.

Has anyone else with a wacom noticed this ?

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Memag
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Re: quickPrimitive

Post by Memag » 15 Feb 2012, 10:38

Toonafish wrote:Great tool. Thank you very much !

A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.

Has anyone else with a wacom noticed this ?
Yes ,well you have to RMB (on stylus) while you keep your stylus pressed down (like LMB) , and then drag. If you lift it up , it ends the height operation (as if you released LMB).
Just try not to lift it from the pad until you're done. Works the same way as mouse, but it's not so comfortable combo (press[LMB] + RMB + drag) on wacom.

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origin
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Re: quickPrimitive

Post by origin » 15 Feb 2012, 11:16

Hi, it's unwanted behaviour, I will change that (you won't have to hold lmb while height adjusting)

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