End of the World.
Re: End of the World.
the wave comes to late, your mushroom is growing but your wave comes after this.
this video shows it really good what happened and what you should change.
http://www.youtube.com/watch?v=Z24nVmGL_r4
also, i am not sure about the speed, i think its to uniform compared to different clips of abomb explosions i watched.
this video shows it really good what happened and what you should change.
http://www.youtube.com/watch?v=Z24nVmGL_r4
also, i am not sure about the speed, i think its to uniform compared to different clips of abomb explosions i watched.
Re: End of the World.
Imimprovers on it, but now the city made it. I'm to drop bomb on the city.
Momentum 3 and voronoi fractal, will be amazing.
Momentum 3 and voronoi fractal, will be amazing.
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- City_text_all_SI.jpg (242.36 KiB) Viewed 2063 times
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- City_Text_0Si.jpg (246.56 KiB) Viewed 2063 times
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: End of the World.
Hi Mason,
Interesting thread. Definitely wanna see how we all cease to exist. Until than though, would you mind sharing some info on how you made the city? ;) Thanks
Interesting thread. Definitely wanna see how we all cease to exist. Until than though, would you mind sharing some info on how you made the city? ;) Thanks
Re: End of the World.
i am also interested in how you made the city, especially the texturing part always been curious how people approach to texture something like that!
Thanks!
Max
Thanks!
Max
Re: End of the World.
The city is procedural, (Procedural City Engine) Prepare the city he saved the obj and texture can be refined. (Of course no one will be the only 4500 model building.) After that comes the composite, otherwise these twenty-second renders. The essence of post-production, contrast, brightness sapphire glow etc. I even had a couple of things, because they will break the buildings.
Re: End of the World.
Mhm, the liftoff speed and the tiltrate don't fit any particular scale if you ask me. Either make it lift faster or tone down the tilt.
Re: End of the World.
I hope tomorrow will be ready to crash simulation.
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- city_destroy_si.jpg (243.77 KiB) Viewed 1973 times
Re: End of the World.
Pre_Fracturing_City
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- prefacturing_si_1.jpg (249.97 KiB) Viewed 1953 times
Last edited by Mason on 22 Feb 2012, 06:46, edited 1 time in total.
Re: End of the World.
There was a small thing...
Well guys, I love these simulation plug-ins.
Exocortex and Mootzoid plug-ins has everything you need can be a graphic artist.
Momentum is much faster than Houdini or whatever you've tried it.
Unfortunately my machine weak, so I am forced to work in layers.
Well guys, I love these simulation plug-ins.
Exocortex and Mootzoid plug-ins has everything you need can be a graphic artist.
Momentum is much faster than Houdini or whatever you've tried it.
Unfortunately my machine weak, so I am forced to work in layers.
Re: End of the World.
Nice work so far.
Im really interested in the final outcome.
Good luck and keep going.
Im really interested in the final outcome.
Good luck and keep going.
Re: End of the World.
Ready for simulations, now comes the rendering and composite. This is just a test.
Three different speeds, normal, 66% and 33%. The first line after-before will be dust and smoke on the floor of course.
will be plenty of work, exactly twenty such layer.
Re: End of the World.
What is the best setting for vimeo? Pretty poor quality of so.
Re: End of the World.
Now it will be good.
also view the uncompressed image
http://www.kephost.com/images4/2012/3/8 ... qluqys.png
http://www.kephost.com/images4/2012/3/8 ... nye92c.png
also view the uncompressed image
http://www.kephost.com/images4/2012/3/8 ... qluqys.png
http://www.kephost.com/images4/2012/3/8 ... nye92c.png
Re: End of the World.
Even a little change and will be super, i try to make auto and ship traffic into the city because little static.
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