quickPrimitive

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QuickPrimitive v0.93Author: Piotrek Marczak
Updated September 2012 to support light primitives, new preference options. Following the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the user to draw primitives interactively.

This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.

A video introduction is available here. See the si-community thread linked below for more details.

local backup: quickprimitive_093.xsiaddon


Discussions concerning plugins for SOFTIMAGE©
d-e-a-n
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Joined: 12 Jun 2009, 13:33

Re: quickPrimitive

Post by d-e-a-n » 20 Feb 2012, 08:53

GREAT tool, thanks for sharing!

A really nice addition would be to have the possibility to select a "custom" primitive. This way we would have something similar to the "bolts painter" (don't know the exact name) plugins for max, which are really useful.

Just an idea.

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origin
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Re: quickPrimitive

Post by origin » 20 Feb 2012, 20:36

Well, thats a job for another plugin ;)

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rray
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Re: quickPrimitive

Post by rray » 20 Feb 2012, 20:49

Recently tried this.. I created a pointcloud with an ICE tree that spawned its points using the SRTs of a group of nulls.

Gave the points an instance shape, could draw nulls using quickPrimitive, add them to the group, making them instances immediately.

This sort of does something like d-e-a-n meant, but what would be really cool if the nulls could be created directly inside the group. Then (I suppose) it would be possible to draw the instances interactively.
softimage resources section updated Jan 5th 2024

d-e-a-n
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Joined: 12 Jun 2009, 13:33

Re: quickPrimitive

Post by d-e-a-n » 20 Feb 2012, 23:32

Well, thats a job for another plugin ;)
yeah right, "quickObjectPainter". :D
Recently tried this.. I created a pointcloud with an ICE tree that spawned its points using the SRTs of a group of nulls.

Gave the points an instance shape, could draw nulls using quickPrimitive, add them to the group, making them instances immediately.

This sort of does something like d-e-a-n meant, but what would be really cool if the nulls could be created directly inside the group. Then (I suppose) it would be possible to draw the instances interactively.
good thought rray, maybe worth a try.

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CiaranM
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Re: quickPrimitive

Post by CiaranM » 25 Feb 2012, 03:04

This tool's even better than the last. Thanks again!

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CiaranM
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Re: quickPrimitive

Post by CiaranM » 25 Feb 2012, 03:37

Does the pmQuickPrimitive command have a return argument for the class of primitive that was just drawn? I'd like to add support for this command to my plugin here: http://blog.blackredking.org/?p=184. Otherwise it'd be cool to allow interactive adjustment of subdivs after the primitive has initially been drawn.

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origin
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Re: quickPrimitive

Post by origin » 25 Feb 2012, 04:20

thanks :)
no, it doesn't return such info
but I've added custom preferences just for that
as for interactive subdivs adj. I still thinking what would be a best way to do this. Maybe si-style value sliders next to primitive.

list of changes made so far
ADD: Add preferences for subdivions, plane helper size, axes size
ADD: cube primitive now uses scale x,y,z (free drawing like grid)
ADD: Tool Scope buttons grid/selected/scene
FIX: Cube prim with calcs wrong length
FIX: losing hotkeys
FIX: repeat last primitive /undo issue, subd. issue/
FIX: RMB not affected by LMB (height adjustments) /Wacom issue/
FIX: accurate snapping for height /cube, cylinder,cone/
FIX: subdivison surfaces raycast bug
FIX: drawing on grid without snapping
FIX: dont change mouse poisition on RMB /Wacom issue/

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origin
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Re: quickPrimitive

Post by origin » 29 Feb 2012, 14:32

Hi, I've edited first post with new version! Please report bugs ;)

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Memag
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Re: quickPrimitive

Post by Memag » 29 Feb 2012, 15:02

Fantastic news.Thanks!

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origin
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Re: quickPrimitive

Post by origin » 29 Feb 2012, 15:30

Forgot to say,
to make wacom tablet work properly you need to kill all the windows 7 tablet crapware (first thing I do after Win reinstall)
http://answers.microsoft.com/en-us/wind ... 24c6b32d88

especially this little bugger:
If it still dosent work kill the process wisptis.exe then go to the windows\system32 folder and find that file and rename it wisptis.exe.renamed
as it preventls right click working when your pen is on tablet (freckin microsoft)

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ActionArt
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Re: quickPrimitive

Post by ActionArt » 29 Feb 2012, 18:01

Is it just me or is there something wrong with the extension on the new file? 7z? I thought it might be zip or rar but doesn't appear to be.

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TwinSnakes007
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Re: quickPrimitive

Post by TwinSnakes007 » 29 Feb 2012, 18:09

ActionArt wrote:Is it just me or is there something wrong with the extension on the new file? 7z? I thought it might be zip or rar but doesn't appear to be.
It's 7zip. It's a free file compression tool. It's what I use. 7zip can also spit out (zip) files as well though.

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origin
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Re: quickPrimitive

Post by origin » 29 Feb 2012, 18:29

Yeah, sorry but there is 250kb limit here for uploads, so I used best zipper to fit the file. You can unpack it with winrar or 7zip.

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ActionArt
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Re: quickPrimitive

Post by ActionArt » 29 Feb 2012, 18:35

Thanks! I gotta try that one.

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bottleofram
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Re: quickPrimitive

Post by bottleofram » 02 Mar 2012, 10:04

The new cube primitive is cool but the length is always 0.01 after creation. Surely you didn't intend it that way...

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origin
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Re: quickPrimitive

Post by origin » 02 Mar 2012, 12:42

well... cube is scaled and length is always 0.1. Ideally new primitive type would be required with width/length/height, but Im not really interested in doing that.

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