SI Technology Previews

News concerning 3D DCC business
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Hirazi Blue
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SI Technology Previews

Post by Hirazi Blue » 27 Feb 2012, 22:50

Bellsey just posted a Softimage Animation Technology Preview on his blog.
Enjoy! ;)
Stay safe, sane & healthy!

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origin
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Re: SI Animation Technology Preview

Post by origin » 27 Feb 2012, 23:35

cool..but aint this also maya 2013 feature?

Bellsey
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Re: SI Animation Technology Preview

Post by Bellsey » 28 Feb 2012, 00:11

who said anything about Maya, 2013 and/or features?

luceric
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Re: SI Animation Technology Preview

Post by luceric » 28 Feb 2012, 01:16

yawn

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TwinSnakes007
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Re: SI Animation Technology Preview

Post by TwinSnakes007 » 28 Feb 2012, 02:51

Snooze.... :-$ ...wake me when 2013 gets here.

iamVFX
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Re: SI Animation Technology Preview

Post by iamVFX » 28 Feb 2012, 08:36

What's the difference between this and scaling via region tool?

azurecgi
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Re: SI Animation Technology Preview

Post by azurecgi » 28 Feb 2012, 09:33

(-|

EricTRocks
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Re: SI Animation Technology Preview

Post by EricTRocks » 28 Feb 2012, 09:55

It appears you can lay down multiple (as many as you want maybe?) handles and proportionally scale between each of them instead of just an overall area.
Eric Thivierge
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http://fabric-engine.github.io/Kraken

iamVFX
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Re: SI Animation Technology Preview

Post by iamVFX » 28 Feb 2012, 11:33

EricTRocks wrote:It appears you can lay down multiple (as many as you want maybe?)
I wanna hear what animators think about that feature (as for me it's useless because you manually scale one area at once either way)
EricTRocks wrote:handles and proportionally scale between each of them instead of just an overall area.
Yea, what region scale do as well

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Re: SI Animation Technology Preview

Post by EricTRocks » 28 Feb 2012, 11:51

iamVFX wrote:I wanna hear what animators think about that feature (as for me it's useless because you manually scale one area at once either way
Character Animators I've shown seem pretty excited about it.
iamVFX wrote:Yea, what region scale do as well
That's incorrect. As the region scale only allows you to scale 1 region, the new tool shows you can scale between multiple regions instead of having to select a region & scale, select a region & scale, select a region & scale, etc....
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

Helli
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Re: SI Animation Technology Preview

Post by Helli » 28 Feb 2012, 12:16

For me as animator this looks quite nice.
You are able to change the timing in your animation at every time.
Would be interesting how the keys behave when you scale the animation this way.

iamVFX
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Re: SI Animation Technology Preview

Post by iamVFX » 28 Feb 2012, 12:26

Well, I'm glad that animators excited about this :) Waiting a new tech previews to see more!

luceric
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Re: SI Animation Technology Preview

Post by luceric » 28 Feb 2012, 14:40

it's kind of like a lattice for keys. it's more useful than the region for retiming animation

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bottleofram
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Re: SI Animation Technology Preview

Post by bottleofram » 28 Feb 2012, 16:08

Neat. Can it respect frame snapping? Really dont like my keys sitting on 21.658-ish frame and all that business...

Also, if maya and xsi have to be identical animation-wise, any plans on bringing those editable motion trails, perhaps..? Hum? :ymsmug:

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Re: SI Animation Technology Preview

Post by Bellsey » 28 Feb 2012, 17:02

bottleofram wrote:Neat. Can it respect frame snapping? Really dont like my keys sitting on 21.658-ish frame and all that business...
Yes. I only had snap to grid turned on, not frames.

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Re: SI Animation Technology Preview

Post by gustavoeb » 28 Feb 2012, 17:12

Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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