You still have to render things outTwinSnakes007 wrote:So glad you said that, I was thinking the same thing. I think the investment in ICE is going to pay huge dividends in the near term for SI.ActionArt wrote:However, I think we've just begun to see the flood of third party development through ICE for SI and I think SI will outstrip all others if it hasn't already.
And at the moment the weakest thing in Softimage is rendering.
Every year we are at the same weak points and arguments tho
I bet we will have almost 0 news regarding mental ray, another year passed and it will be another ridicolous release regarding rendering.
We still gonna fight with the Framebuffer not updating etc etc.
I am not a VFX guy, but everytime i tried to simulate something with softimage it never once used my full machine cores for some reason. I'd like someone to explain me that.
I have a 990 xtreme processor clocked, 24gb ram, ssd hard disk and a geforce 570. Put for example a lagoa sim in action, my cores % doesnt go above 35% usage and the viewport is slow as hell with 2fps.
Now i wonder whats happening? The same goes with normal ICE too, not only lagoa, just milions particles. Its a bit weird to me whats happening but i never cared that much since again i dont use those things. Still i am curious how people work with such unstable and slow environment. Your viewport is totally unusuable after you pop out milions particles (those things should be handled by gpu in my opinion) but even that you dont have your machine fully used at 100% of its potential.