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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 13 Feb 2012, 20:27 
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Joined: 22 Mar 2010, 18:43
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Mr.Core wrote:
I have also attached my scene,2012 sp1\ x64

I opened your scene, and all 4 islands are extruded. If I remove the Array From Set, I'm back to the 3 islands from my screenshot.

Someone else is going to have to take a look, maybe something is broken on my end.


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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 13 Feb 2012, 20:51 
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Joined: 09 Jun 2009, 12:12
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Location: Reykjavik/Iceland
i tried Mr.Core's scene and got the same result: http://clip2net.com/s/1AC56

2012 SAP, 64bit

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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 22 Feb 2012, 19:14 
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I also tested the compound at work, but I get the same erratic behavior. I'm not sure why :-s
Regardless, everybody is free to add their compounds to the mix...


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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 01 Apr 2012, 23:42 
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Im currently building something related, but not quite the same... Im currently using a setup that is a slight variation of the method on Gui's Lafforge blog: http://frenchdog.wordpress.com/2010/03/27/polygon-islands-using-arrays/

Im using a slightly different while loop, and a different way to organize the indexes... Anyhow it should be able to select from a PolyInput, and I dont find it that slow... Is anybody doing somehting completaly different?

I found a lot of broken links in this thread, so my question is:
What is the fastest working compound until now? So I can compare mine...

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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 03 Apr 2012, 19:53 
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Joined: 23 Jun 2009, 21:01
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gustavoeb wrote:
Im currently building something related, but not quite the same... Im currently using a setup that is a slight variation of the method on Gui's Lafforge blog: http://frenchdog.wordpress.com/2010/03/27/polygon-islands-using-arrays/

Im using a slightly different while loop, and a different way to organize the indexes... Anyhow it should be able to select from a PolyInput, and I dont find it that slow... Is anybody doing somehting completaly different?

I found a lot of broken links in this thread, so my question is:
What is the fastest working compound until now? So I can compare mine...


I'm interested in knowing that too. I was thinking of trying that technique myself but I haven't had the time lately.


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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 18 Apr 2012, 15:05 
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Joined: 21 Jul 2010, 00:33
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my similar technique doesnt work on islands with very messed up geo ~x(
I had to make it slower, but even then it wont support islands with veeeeeeeeery messed up geo :))

Ill just have to copy and paste Guis work and start from there again, but Im being lazy lately

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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 18 Apr 2012, 16:16 
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Joined: 24 Sep 2010, 18:28
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I really like Oleg's compound. Result of it in a per point context and its fast

Image

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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 18 Apr 2012, 18:42 
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Joined: 22 Mar 2010, 18:43
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iamVFX wrote:
I really like Oleg's compound. Result of it in a per point context and its fast

Image

Where can this compound be found? The speed looks great, I'd love to try it out.


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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 18 Apr 2012, 19:16 
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Chris_TC wrote:
Where can this compound be found? The speed looks great, I'd love to try it out.

Here, the fifth post, but you have already tested it, didn't you?

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 Post subject: Re: Challenge: Make the fastest island selection compound
PostPosted: 19 Apr 2012, 17:00 
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Joined: 22 Mar 2010, 18:43
Posts: 411
Oh sorry, yes of course I have. I thought this was a different one.


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