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 Post subject: Re: mesh paint
PostPosted: 09 May 2012, 11:45 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
fabilabo wrote:
So awsome... the best "pro" tools always come from users, if only we can compile all theses nice tools, it could be a very nice SI update !!
Will it be free ?

GUy, you really are doing a good job (and i love ur UI)


thanks, yes its free
btw I took idea of image in UI from E.T animstore. It might look cheap at first sight but in the end it really helps locating & identfying PPG faster

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I think you're selling yourself short. Tools like these are very handy and it looks like it's fleshed out really well.
Tools like these are simpler to use than particles for the quick and dirty placement of a bunch of objects.
And in combination with your Soft Transform tool it's a great combo.


The main reason why ICE particles are better for this kind of job is because Softimage ain't very good at displaying thousands of objects.
For example simple primitive test shows that 3dsmax can display 20x more objects (like 20000 vs 1000) before its start to choke.
So the best thing would be a particle brush tool.

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 Post subject: Re: mesh paint
PostPosted: 09 May 2012, 11:58 
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I agree on that ICE is better for tons of objects, but for the quick and dirty placement, this is great.

p.s. I send you a PM ;-)

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 Post subject: Re: mesh paint
PostPosted: 09 May 2012, 19:19 
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Joined: 17 Aug 2010, 11:21
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Its refreshing to see some work in modeling department and you seem to be on a roll!

So yeah, dont sell yourself short. Gonna go into an extreme off-topic here but i've just seen this video by hchs whose crowds system seems to be better optimized than the one softimage itself offers as a 'pro' feature. So whats more useful than?


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 Post subject: Re: mesh paint
PostPosted: 10 May 2012, 22:41 
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Joined: 23 Apr 2012, 20:39
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Once a year???

For anyone doing characters or hard surfaces this is a real time saver. Precise placement of bolts, rivets and buttons without having to use snapping. Thank you sir! ^:)^

MC


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 Post subject: Re: mesh paint
PostPosted: 11 May 2012, 15:57 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
Thanks to all who PMed me about beta - old link has been updated with new version.

Heres video with new stuff. Lots of code change so I hope it is still stable.

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 Post subject: Re: mesh paint
PostPosted: 11 May 2012, 16:27 
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Joined: 25 Nov 2010, 19:23
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Location: Canada
This is incredible!!! Very useful additions.


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 Post subject: Re: mesh paint
PostPosted: 11 May 2012, 17:12 
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Joined: 24 Sep 2010, 18:28
Posts: 656
Stack clones is the most awesome feature!

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 Post subject: Re: mesh paint
PostPosted: 11 May 2012, 17:19 
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Location: Close to The Hague, Netherlands
yes, and 'delete overlapping' is pretty awesome too!!!!!!! :ymapplause:

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 Post subject: Re: mesh paint
PostPosted: 11 May 2012, 22:46 
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Joined: 19 Aug 2010, 22:47
Posts: 111
when release?


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 Post subject: Re: mesh paint
PostPosted: 12 May 2012, 14:48 
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Joined: 25 Jun 2009, 23:35
Posts: 305
Brilliant!

(I also pm'd you :) )


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