Procedural sea shell
Procedural sea shell
Hey guys, i was wondering how hard would it be to have some sea shell generator with ice?
Askin to ICE gurus here since i'm not this kind of expert..
i was browsing some tutorials on how this could be modeled, then i tought about ICE
http://forums.luxology.com/discussion/t ... uds&page=3
also found this very intersting video, in which the author made a procedural seashell generator in houdini, really cool
also found a script for Softimage from some time ago from Ed Harris website
http://www.edharriss.com/XSIscripts/scr ... deling.htm
But that is quite heavy and it just produces a spline wich is hard then to convert to geometry.
Any ideas?
Askin to ICE gurus here since i'm not this kind of expert..
i was browsing some tutorials on how this could be modeled, then i tought about ICE
http://forums.luxology.com/discussion/t ... uds&page=3
also found this very intersting video, in which the author made a procedural seashell generator in houdini, really cool
also found a script for Softimage from some time ago from Ed Harris website
http://www.edharriss.com/XSIscripts/scr ... deling.htm
But that is quite heavy and it just produces a spline wich is hard then to convert to geometry.
Any ideas?
Re: Procedural sea shell
maybe ask Daniel Brassard, i guess he is the Procedural-Nurbs-Surfaces-Man in this forum...
Re: Procedural sea shell
here's one more. Apperantly there is a '92 Siggraph paper on procedural seashell generation' out there.
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Procedural sea shell
Hi Maximus,
Not that hard, the ICE parametric sandbox can do it, you just have to translate the formulas into the nodes needed for the sea shell.
The sea shell topology coming with the topo pack1 does the same as the luxology website (so ICE solution it is ...). Check Torus Helical Shell and Super Torus Helical Shell.
The parametric formula plugin can also do it, I have provided the formula as a preset.
One formula can be seen here:
http://area.autodesk.com/forum/autodesk ... in/page-2/
Cheers!
Dan
Not that hard, the ICE parametric sandbox can do it, you just have to translate the formulas into the nodes needed for the sea shell.
The sea shell topology coming with the topo pack1 does the same as the luxology website (so ICE solution it is ...). Check Torus Helical Shell and Super Torus Helical Shell.
The parametric formula plugin can also do it, I have provided the formula as a preset.
One formula can be seen here:
http://area.autodesk.com/forum/autodesk ... in/page-2/
Cheers!
Dan
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: Procedural sea shell
running some test and having fun! Thanks for those compounds again Daniel.
Workin on shading and fixing some texturing!
Max
Workin on shading and fixing some texturing!
Max
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: Procedural sea shell
fixed the texturing and added some coating and iridescence! gonna play with other formulas
-
- Posts: 94
- Joined: 09 Jun 2009, 23:47
Re: Procedural sea shell
woah, nice renders Maximus!!
Re: Procedural sea shell
I prefer the first render, it's phenomenal!
Re: Procedural sea shell
+ 1Chris_TC wrote:I prefer the first render, it's phenomenal!
I totally agree!! Very masterpiece!
Bravo Max!
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Procedural sea shell
what renderer?
rendertime?
rendertime?
Re: Procedural sea shell
Its mental ray, shader is mia material + coating.
Rendertime is around 20 minutes per image, the first one has bokeh lens with dof too. Unified sampling. Render time is pretty good for the quality and the image dimension.
Considering the coating compound is very very slow.
I prefer the first one too, i was just playing with the iridescence of the coating to get some other look, but i found first one to be better-
Thanks everyone for feedback
Max
Rendertime is around 20 minutes per image, the first one has bokeh lens with dof too. Unified sampling. Render time is pretty good for the quality and the image dimension.
Considering the coating compound is very very slow.
I prefer the first one too, i was just playing with the iridescence of the coating to get some other look, but i found first one to be better-
Thanks everyone for feedback
Max
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