FBX name conventions? or what?
FBX name conventions? or what?
I am loosing some sanity here trying to import an FBX (which is exported from MAX) to alter it and then export it as an FBX again but having exactly the same names on nodes.
I seem impossible to do this due to the naming convertion that fbx does on import.
Does anyone here happen to know how to export clean names. I find this totaly dumb.
Thanks
I seem impossible to do this due to the naming convertion that fbx does on import.
Does anyone here happen to know how to export clean names. I find this totaly dumb.
Thanks
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Re: FBX name conventions? or what?
thanks for reply.
Well, crosswalk is the only possible way to import the FBX in a ny case, so yes I've tried useing crossw.
The problem is that is changes the names on import and on exporting the FBX
Well, crosswalk is the only possible way to import the FBX in a ny case, so yes I've tried useing crossw.
The problem is that is changes the names on import and on exporting the FBX
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Re: FBX name conventions? or what?
I think he meant Crosswalk format, dotXSI
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: FBX name conventions? or what?
Yes probably, but i don't have a dotXSI file. I have an FBX that have to import ;)
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- Hirazi Blue
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Re: FBX name conventions? or what?
It's highly unrecommended by Autodesk, but wouldn't it be possible to export the FBX from Softimage as an ASCII and edit the names by hand. BTW I have no idea, how complex this would be and again: it's officially unrecommended by Autodesk, but maybe as a last option?
Probably a silly idea, so proceed at own risk... ;)
Probably a silly idea, so proceed at own risk... ;)
Stay safe, sane & healthy!
Re: FBX name conventions? or what?
right, the crosswalk plugin for Max instead of FBX.myara wrote:I think he meant Crosswalk format, dotXSI
Re: FBX name conventions? or what?
Exactly, the Crosswalk plugin for Max. That's why I provided the link for download.luceric wrote:right, the crosswalk plugin for Max instead of FBX.
Re: FBX name conventions? or what?
If you have only an FBX file and not the original 3DSMax file, then I think you don't have any other solution but to rename it manually.
Is that what you were trying to say?
Is that what you were trying to say?
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: FBX name conventions? or what?
Thanks for replies.
Yes, I only have the exporter FBX. That is what i mean and why its hard
So i guess it's notepad++ for me :/
Aaaarg..silly things
Yes, I only have the exporter FBX. That is what i mean and why its hard
So i guess it's notepad++ for me :/
Aaaarg..silly things
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Re: FBX name conventions? or what?
Ah, sorry. When you said it was exported from Max I thought that meant you exported it yourself.nuverian wrote:Thanks for replies.
Yes, I only have the exporter FBX. That is what i mean and why its hard
So i guess it's notepad++ for me :/
Aaaarg..silly things
Re: FBX name conventions? or what?
Unfortunately I didn't. Or fortunately if you think that I didn't have to use MAX ;)
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