Post
by Maximus » 26 Aug 2012, 13:24
I remember pretty clearly Ken Pimentel admitting how Cinema 4D was growing and kinda "treatening" 3ds max, and he said they were working to make max stronger.
The difference between AD and other software houses is simple. AD is unable to provide good updates in short time, so you have to wait years, other companies are more productive, fast, dedicated, and this is a winning key, most of this is because AD made a fuckin mess with their softwares, they didnt care since start so after all this time all the bugs, mess and things they had to fix before are coming out all of a sudden and all together.
I am always quite amused on how many people underestimate Modo or Cinema 4D, main because of their lazyness to try them out.
Then you have people saying "omg i tried to rig and animate in Cinema 4d and was a nightmare, that software is shit", well why dont you try to do Archviz and work with dwg in Softimage?
Cinema 4D is not made to compete with maya animation/rigging system, but give it time. Meaningwhile it just shines on all other departments, from pure graphic, to motion graphic, to advertising, product design, architecture, and even animation vfx. So yeah it quite seem like people are just too lazy to try it out.
Do a simple test, open c4d and import a 150mb hdri file and drag and drop it everywhere from shader diffuse to environment, and see how much time it takes to load, then do the same in Softimage. I can assure you there are countless of those performance/workflow things. Even more evident. You can see here the difference between a modern and well written application and another that is left untouch without updates and bugfixes.
You cant pretend to compete with modern things without update yourself to being modern. There is a moment where you will just fall back, happened to Mental Ray with Vray, and its gonna happen again, its just normal. AD is simply fucking up on every front.
It always depends and come down to what you need to do, but beside that there is a ground where the whole toolset (software) grows.
The ground cinema/houdini/modo has is way more modern, faster, intuitive, updated than Autodesk products. Which leads them to just have to add toolsets to compete fully with AD, while AD have a crap ground to work with and stack on top bought toolsets, producing a gigantic mess.
Starting from the workflow, the interface, the ease of use, the drag and drop system, the multi project options, there are a lot of things that just work out of the box in cinema/houdini/modo where in AD is just a fucking mess. When i look at the "whishlist" from softimage, most annoying things are about solid ground, things that werent fixed/updated since years. Workflow problems.
Interface, UI. You have always time to add a toolset or even buy and integrate a plugin, but what AD seems to not understand is they have to work on their ground, and this is what will make difference in a long run, because as you saw Cinema 4D had an awesome ground and they just keep adding tools on top of it without a single problem, same goes for modo and Houdini, and even Blender.
Time will tell, but i can already see whats happening, its quite clear.