Motion Trail on viewport -Finally!

Discussions about animating in SOFTIMAGE©
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Maximus
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Joined: 09 Jun 2009, 15:45

Motion Trail on viewport -Finally!

Post by Maximus » 03 Sep 2012, 18:18

I dont know how many of you guys saw this but its quite amazing and fast.

http://area.autodesk.com/forum/autodesk ... 1/#p279441

edit i've added the file here
motiontrail_v1.1.zip
(55.84 KiB) Downloaded 288 times
Moderator edit: Added the latest update as per taro's request - HB
MotionTrail_v1.2.zip
(67.61 KiB) Downloaded 465 times
Last edited by Maximus on 03 Sep 2012, 18:52, edited 1 time in total.

iamVFX
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Joined: 24 Sep 2010, 18:28

Re: Motion Trail on viewport -Finally!

Post by iamVFX » 03 Sep 2012, 18:40

^:)^

This is the most awesome addon ever!

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gustavoeb
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Re: Motion Trail on viewport -Finally!

Post by gustavoeb » 03 Sep 2012, 18:59

HOLY SH*T!!!

best news ever
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Boris
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Re: Motion Trail on viewport -Finally!

Post by Boris » 03 Sep 2012, 19:20

Oooh thank you so much ! :ymhug: :) a month ago I saw that a Frenchman and now I see it in my program! my dreams come true :) The only thing to fix it when the transition in a mode manipulation - curve disappears. ! ( sorry guys, when I write something I rely on your avatar.)
Last edited by Boris on 04 Sep 2012, 08:23, edited 1 time in total.
Oops ,something went wrong :D

iamVFX
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Re: Motion Trail on viewport -Finally!

Post by iamVFX » 03 Sep 2012, 22:38

*del
Last edited by iamVFX on 03 Sep 2012, 23:34, edited 1 time in total.

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gustavoeb
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Re: Motion Trail on viewport -Finally!

Post by gustavoeb » 03 Sep 2012, 22:58

He might be talking about Maximus icon, I hope
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

iamVFX
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Re: Motion Trail on viewport -Finally!

Post by iamVFX » 03 Sep 2012, 23:19

gustavoeb wrote:He might be talking about Maximus icon, I hope
Then it just me, sorry.

Why would anyone associate person with his avatar, though...

EricTRocks
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Re: Motion Trail on viewport -Finally!

Post by EricTRocks » 04 Sep 2012, 08:05

Yeah its dubius on his intention of the comment. Boris please reconsider your comment about "little yellow friend". Not trying to imply that it was a bad choice of words if it wasn't intended but it is unclear.
Eric Thivierge
Lead Kraken Developer, Fabric Engine
http://fabric-engine.github.io/Kraken

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origin
Posts: 619
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Location: warsaw

Re: Motion Trail on viewport -Finally!

Post by origin » 04 Sep 2012, 10:58

very nice. Too bad author cant register here I would love to give some suggestions B-)

andyboe
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Joined: 23 Feb 2012, 15:16
Location: Hamburg, Germany

Re: Motion Trail on viewport -Finally!

Post by andyboe » 04 Sep 2012, 11:22

yeah! I'm waiting for this one for such a long time! nice.

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Kerro Perro
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Re: Motion Trail on viewport -Finally!

Post by Kerro Perro » 04 Sep 2012, 17:21

origin wrote:very nice. Too bad author cant register here I would love to give some suggestions B-)
Yeah i read that on his area post, why not? Some technical hitch? :-??

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Yanik
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Joined: 15 Aug 2012, 21:16

Re: Motion Trail on viewport -Finally!

Post by Yanik » 04 Sep 2012, 17:39

Kerro Perro wrote:
origin wrote:very nice. Too bad author cant register here I would love to give some suggestions B-)
Yeah i read that on his area post, why not? Some technical hitch? :-??
I didn't get a confirmation mail after my registration was approved either, so he might think his account is inactive. No mail was received, I even checked my spambox when I registered.

Thanks Taro! I really love this small plugin and hope to see these improvements/bugfixes.
  • Bug: Using the Set Key shortcut the whole curve goes wonky if the MotionTrail tool is active.
  • Improvement: Middle mouse button drag on a point to retime the keyframe, but maintain curvature.
  • Improvement: Right mouse button click on curve to add a keyframe on a frame.

taro
Posts: 34
Joined: 21 Aug 2012, 17:33

Re: Motion Trail on viewport -Finally!

Post by taro » 04 Sep 2012, 18:33

Hi, I'm taro who made this plugin.

I have to say this first.

I said "I can't login si-community" in area.
But it was completely my fault.

I was trying to enter my email adress at user name box. x_x
I'm reeeeeally sorry.

Anyway, nice to meet you! :)

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druitre
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Re: Motion Trail on viewport -Finally!

Post by druitre » 04 Sep 2012, 19:22

Oooh thanks... this has been eagerly awaited.

taro
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Joined: 21 Aug 2012, 17:33

Re: Motion Trail on viewport -Finally!

Post by taro » 05 Sep 2012, 16:25

Yanik wrote:
  • Bug: Using the Set Key shortcut the whole curve goes wonky if the MotionTrail tool is active.
Thank you for the feedback.

I know this Bug. So I made 2 shortcut keys, "K", "NumPad 1" in this Tool. If you use these keys, you can save key usually.
But maybe you use other keys to save key. I'll do something about this, give me a minute. Until that, please use "K" key.
  • Improvement: Middle mouse button drag on a point to retime the keyframe, but maintain curvature.
"curvature". you mean curve's shape?
It sounds difficult. I tried this in FCurve Editor, but I couldn't do this. So I don't think I can. Sorry.
  • Improvement: Right mouse button click on curve to add a keyframe on a frame.
It's a good idea. I want this too. But I tried to insert key maintaining the curve shape, when I made those 2 shortcut keys.
There are a good method "FCurve.InsertKeyAtFrame", but it didn't work. Maybe I'll try it again, because It sounds useful.

Thanks!

Qwesto
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Re: Motion Trail on viewport -Finally!

Post by Qwesto » 05 Sep 2012, 22:18

Finally!!!

Would be cool, if the tool doesn't disappear when calling a manipulator and points could be selected with a marking region. It also would be helpful, if we could assign a color to the trails and/or points. I was very astonished about the possibility to select multiple cons at once or adding one after another to see all their trails...NICE!!! Too bad that handles are an issue, though :(

Thanks A TON for working on this!!!

P.s.: I use "S" for savekey, like in Dinosaur Maya :D

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