Lagoa Multi Physics question - Creating a mesh?!?!

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eyadorabi
Posts: 9
Joined: 14 Sep 2011, 00:01
Skype: eyad.orabi

Lagoa Multi Physics question - Creating a mesh?!?!

Post by eyadorabi » 18 Sep 2011, 18:09

Hey All,
I a, struggling understanding this:
How can we get "elastic structures" to render as a solid mesh?
In the Lagoa Multi physics teaser I attached a still capture for reference.
How was the geometry created based on the elastic structure?
http://vimeo.com/12322119
http://vimeo.com/13457383
Lagoa Cloth Layering 001.jpg
Lagoa Cloth Layering 001.jpg (75.51 KiB) Viewed 1508 times
mh0c493a.jpg
mh0c493a.jpg (75.86 KiB) Viewed 1508 times
Lagoa Cloth Layering 001.jpg
Lagoa Cloth Layering 001.jpg (75.51 KiB) Viewed 1508 times
I am not sure how to ask the question! Or where to look for answers.
How was the elastic structure object created or rendered as a solid mesh with cloth material?
I just need to be directed into the right direction.
Many thanks in advance,
Cheers
Attachments
Lagoa Cloth Layering 002.jpg
Lagoa Cloth Layering 002.jpg (68.02 KiB) Viewed 1508 times

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sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by sant0s » 19 Sep 2011, 10:05

Hi,
Take a look at "ICE -> Create -> Surface from Point Cloud" while you are selecting the Point Cloud, this will create a mesh.

eyadorabi
Posts: 9
Joined: 14 Sep 2011, 00:01
Skype: eyad.orabi

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by eyadorabi » 19 Sep 2011, 10:23

Yes it does but wouldn't that give me a bloby surface or a liquid like surface....I am looking for some workflow for creating topology with hard surface.
Thanks

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sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by sant0s » 19 Sep 2011, 10:37

under xsi sample scenes you have some lagoa examples. check them out, specialy lagoa softbody or simulate mesh.

eyadorabi
Posts: 9
Joined: 14 Sep 2011, 00:01
Skype: eyad.orabi

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by eyadorabi » 19 Sep 2011, 23:22

OK I guess I found something here!!!
what I want is to add custom operator for reading Lagoa topology attribute to re-build the mesh.

This video is another reference that such thing exists :)
http://vimeo.com/16995464


Any Ideas where to find such add-on, compound or custom operator???
Help please

nautilus
Posts: 29
Joined: 08 Mar 2011, 22:32

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by nautilus » 22 Sep 2011, 14:56

please let us know which solution you found on this. would be very interested,too!
thanks.

martindisenio
Posts: 5
Joined: 13 Jun 2012, 20:49

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by martindisenio » 13 Dec 2012, 20:16

I have the same question.
How to rebuild the mesh after lagoa simulation?
(surface pointcluds is only useful for fluids)

thanks

iamVFX
Posts: 697
Joined: 24 Sep 2010, 18:28

Re: Lagoa Multi Physics question - Creating a mesh?!?!

Post by iamVFX » 13 Dec 2012, 21:56

I used to be tried to mesh cloth and stuff, but then I took an arrow to the knee...

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