Even if the rumors are true. its still going to be 2-3 years before folks will transition. The bigger softimage shops will most likely hold on the longest as they are not as agile when it comes to pipelines.punchatz wrote:Eric is right... Even though I am preparing videos of a particular AD executive with devil horns tracked to their head (keeping it for myself and close friends for right now)... And the last product manager repeating...the future of softimage is bright...the future of softimage is bright...the future of softimage is bright...the future of softimage is bright...the future of softimage is bright... even I am that amazingly pissed right now, the only sane thing to do is weigh our options. And Maya might be the only sane one. I hope for the love of god there are some transition tutorials made in a jiffy.
While I despise AD right this second (well most of the time), Maya is the most viable option ATM. Our studio is has been a softimage house for 20 years. It will take us some time to transition, but there just is not another viable option RIGHT now for character animation. I am sure I will not like it in many ways, I hope I am pleasantly surprised ..paint effects always looked awesome ... but for god sake at least I will have we decent view port:(
Looking at the non AD options I am familiar with.
Houdini. Modelling is currently its major weakness. if Softimage was EOL I would expect them to rectify that fairly quickly in order to gain market share. It would also help them combat the thread of BiFrost which is a direct competitor to its major strength. Houdini could buy Silo for example and bundle it with Houdini.
Blender: Has three major things going for it. One you cant beat free when it comes to cost and two its already solid and is attracting external renderers and three it has very active development with a very well defined roadmap. Dont like a feature or need another , put in a submission to the development roadmap. Also if subscription monies that were going to Softimage subscriptions was redirected to Blender projects you could very quickly get what you need. The new UI looks promising as well.
Modo: People tend to forget that Modo has only recently become an all around offering. If you take Softimage out of the equation its hands down the best modeler. Meshfusion will also get many people to rethink the way they do things. Their newer tools, ie Animation and Particles are solid but have a lot more still to be done. In two years time will it be able to compete on all aspects, most certainly. They also have tight integration with The Foundaries other tools on their side. Nuke and Modo will have the potential to full what AD never allowed the FX tree and the rest of Softimage to do.
So no i dont think Maya is the only option, and definitely not at the medium to smaller studios / freelancer level where most of the power of Maya is wasted anyway. Also once companies break trust its very difficult to keep dealing with them. Which is why they might not totally EOL it. they need more time to get folks to move.