Rigging a character with BendOp, I've noticed that unlke other packages, Softimage Bend's Angle is not tied with Radius.
I like it that way, but for this task I needed it to be tied. Here's a fix with ICE.
The attached compound is a very simplistic implementation that will need tweaking to work in situations different than the video. It is thought to just point out the name of the operator, like "cube.polymesh.bendop" into the BendOp_Name input, and use the Angle in the BendOp to animate the deform.
Cheers
Aiding BendOp. pb_BendWithRadius
Plugins linking to this thread: (hide)
pb_BendWithRadius
This compound wires into the factory Bend Op and uses the angle value to drive the
radius in a way so the deform always goes along the whole length of the object- similar
to 3DSMax's bend deformer. Demonstrated here.
Related plugin: »agBend« by Ángel Pavón
local backup: pb_BendWithRadius.xsicompound
Related plugin: »agBend« by Ángel Pavón
local backup: pb_BendWithRadius.xsicompound
author site: http://probiner.xyz / author site: http://probiner.xyz / author @ vimeo / si-community thread
Aiding BendOp. pb_BendWithRadius
- Attachments
-
- pb_BendWithRadius.xsicompound
- (8.23 KiB) Downloaded 205 times
Re: Aiding BendOp. pb_BendWithRadius
Hum! This is great and very well explained (since I understood .. I think ;) )
Thanks for that insight!
Thanks for that insight!
Who is online
Users browsing this forum: No registered users and 57 guests