Hi guys!
A quick question: is there a way to batch bake animated weight map to texture?
I have about 500 frames of changing weight map that needs to get baked to a texture sequence and I don't feel like doing every frame manually...
Thank you!
Animated weight map baking
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Animated weight map baking
If it's one animated weight map I'd use a Color_Map_Lookup to get it into the Render Tree as a replacement for the current shading on the object and rendermap the result.
Stay safe, sane & healthy!
Re: Animated weight map baking
Hey thanks!
That's exactly what i'm doing. However, when I apply Rendermap attribute to my geo, I can bake one frame at a time only - as opposed to batch baking the whole time range. Instead of pressing 'bake' for each frame, I want SI to automate the process.
That's exactly what i'm doing. However, when I apply Rendermap attribute to my geo, I can bake one frame at a time only - as opposed to batch baking the whole time range. Instead of pressing 'bake' for each frame, I want SI to automate the process.
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Animated weight map baking
Oops, slight oversight., in other words, I stupidly forgot to mentiom:
You should additionally use something like Leo's Rendermap Sequence Script
For large amonts of frames you'll probably need this variant from the German xsiforum rewritten by derJanosch in JScript:: http://xsiforum.de/thread.php?postid=106257#post106257
You should additionally use something like Leo's Rendermap Sequence Script
For large amonts of frames you'll probably need this variant from the German xsiforum rewritten by derJanosch in JScript:: http://xsiforum.de/thread.php?postid=106257#post106257
Stay safe, sane & healthy!
Re: Animated weight map baking
It's very easy to set this up with helge mathee's pixel particles.
Re: Animated weight map baking
thank you guys! Leo's script worked great! :]
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