Hello,
There is any way to mirror the position of guides to his symmetrical counterpart? what i mean is if i can mirror the position for example of the left elbow to the right elbow without having to do it manually on a perfectly symmetrical character.
I speak about the guides not the bones of course.
Thank you
Gear Mc mirroring guide position?
- Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 12:15
Re: Gear Mc mirroring guide position?
Wouldn't the built-in (Softimage, not Gear) "Symmetry Constraint" be able to do the trick?
Stay safe, sane & healthy!
Re: Gear Mc mirroring guide position?
thanks for the tip, but this requires me still to do constraint manually every single guide and afterwards remove the constraint, i was searching for a more automatized way, maybe directly in gear.
Re: Gear Mc mirroring guide position?
I always just delete the other side and hit duplicate symmetry after I change something.
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- Joined: 29 Nov 2010, 01:11
Re: Gear Mc mirroring guide position?
and this is enough to keep the symmetry and the hierarchy?
Re: Gear Mc mirroring guide position?
Yes. It has worked perfectly fine for me.
I think a coder at work once said that a character's arms didn't have completely symmetric values, so I'm not sure what GEAR does exactly to achieve the symmetry, but in practice it works just like you'd want it to work.
I think a coder at work once said that a character's arms didn't have completely symmetric values, so I'm not sure what GEAR does exactly to achieve the symmetry, but in practice it works just like you'd want it to work.
Re: Gear Mc mirroring guide position?
thank you i will try that
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