Hi Everybody,
I came across into a strange problem that I think it is related to the local spacing of blend shapes and the evaluation order.
I just added blend-shapes before skinning process and everything goes fine when the mesh is in the bind pose.
Upon applying some animation, there appears some offset problem.
Does someone happen to know how to avoid such problems in Maya?
I easily could do it in Softimage with putting secondary shape mode into action but in Maya, I couldn't find an equivalent tool to do that.
Thanks
Blend shape problem
- csaez
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Re: Blend shape problem
Hi gaboraa,
Seems you have to rearrange the inputs ;)
http://download.autodesk.com/global/doc ... d30e346693
Seems you have to rearrange the inputs ;)
http://download.autodesk.com/global/doc ... d30e346693
Re: Blend shape problem
hi, just a question, is this the standard maya blendshape UI on the right ?
Re: Blend shape problem
Thanks for the tip. Actually I tried re-ordering the stack using input lists with no luck and when I did it agian it worked
@NNois yes it is the standard UI
@NNois yes it is the standard UI
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