HI everyone
I am using 2014SP 2 trying to bake BUMP MAP TO NORMAL MAP and baking AO using Rendermap function.
.I know there is Ultimapper but it's not the work flow for a lot of uncertain tweaking, and it will not bake procedural shader bump into beautiful normal map for my lowpoly
I've succeed this many times before~
now in 2014 SP2 Rendermap function is broken~AO Rendermap wont ignore Rendermapped object. And the normal map is not baking procedural shader bump at all.
<for AO I did tweak options off in visibilty property and ignore Rendermapped function, it just doesn't do the right work ^^!!.>
Anyone experiencing this in 2015 or 2014
Rendermap not functioning like the old days
Re: Rendermap not functioning like the old days
well just downloaded trial 2015 sp1 YES ! AD fixed it in 2015
AO WORKED!
but a tricky way for normal map~~
For Rendermap in 2015 u have to plug the bump into top " Material BUMP port" with bump generater or Bump map node in order to have procedural shader bump work.
U can not tirgger BUMP from diffuse port, it won`t work for Rendermap.(this works before but not 2015 or 2014)
At the moment there is no work around for 2014. u can only down grade your Soft to get the job done
hope this helps if anyone encounters similar situation .
AO WORKED!
but a tricky way for normal map~~
For Rendermap in 2015 u have to plug the bump into top " Material BUMP port" with bump generater or Bump map node in order to have procedural shader bump work.
U can not tirgger BUMP from diffuse port, it won`t work for Rendermap.(this works before but not 2015 or 2014)
At the moment there is no work around for 2014. u can only down grade your Soft to get the job done
hope this helps if anyone encounters similar situation .
Re: Rendermap not functioning like the old days
Thanks for the comeback useful info
softimage resources section updated Jan 5th 2024
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