As many of you know, 3-edges (as well as 5,6..) vertex are bad for sds and smoothing.
I'm looking for a smoothing deformer that does not produce those nasty pinches on any quad topology (im gona use it after other deformers on animatable mesh). Maybe even in other package...
Any suggestions? )
1. Original low-poly
2. Subdivision surface
3. Smooth deformer
4. Topology
topology-independent Smooth deformer
Re: topology-independent Smooth deformer
try to apply locally a relax deformer along with smooth
BTw there is 2 methods for SD , catmulk and another, try both
Not sure if this helps
BTw there is 2 methods for SD , catmulk and another, try both
Not sure if this helps
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