...There are lots of outstanding GPU rendering technologies, but very few that fit this core philosophy. ProRender does. Because it’s based on OpenCL, ProRender will fully support Nvidia as well as Radeon graphics cards on Windows, and as the vendor of choice for Apple hardware AMD is in the best possible position to support macOS.
ProRender’s unbiased path-tracing engine already supports physically-based materials and virtually all the physical rendering attributes you’d expect. Our own development team is working closely with AMD engineers to add key features, and to contribute our own outstanding rendering talent to the open-source ProRender project. We have more developers devoted to the render pipeline than ever before, with many dedicated to integrating ProRender in a way that’s extremely intuitive. We’ll be working over several release cycles to bring you more great features based on ProRender and fully support the fundamental feature-set of Cinema 4D.
What does all this mean for Cinema 4D’s Standard and Physical Render engines? For now, they continue to offer outstanding rendering capabilities, which not only power Cinema 4D but the 3D rendering capabilities of Adobe After Effects, Vectorworks, ARCHICAD and Allplan. While GPU rendering is ideal for most use cases we continue to believe that there’s a place and need for CPU rendering solutions, and we hope to share more information in the future about our vision for the future of CPU rendering in Cinema 4D...
It is not clear what this makes for Maxon-Nvidia(Iray) cooperation i posted while ago. Maybe dead.