Ray's WIPs
Ray's WIPs
Hello friends,
I had some free time and have been working on 3 people assets for architectural renders, probably might offer them on turbosquid when they're done.
I was planing to make about 10 different people. They should look good when they're rendered with about 100 pixels high.
Posting now to keep going and keep track ;)
latest versions:
Cheers, Ray
I had some free time and have been working on 3 people assets for architectural renders, probably might offer them on turbosquid when they're done.
I was planing to make about 10 different people. They should look good when they're rendered with about 100 pixels high.
Posting now to keep going and keep track ;)
latest versions:
Cheers, Ray
Last edited by rray on 18 Aug 2010, 13:29, edited 2 times in total.
softimage resources section updated Jan 5th 2024
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Random people (lowpoly)
Looking good so far! Keep us posted
What do you consider "low poly" in this day and age, as the definition of "high poly" has shifted "somewhat" over the last couple of years?
What do you consider "low poly" in this day and age, as the definition of "high poly" has shifted "somewhat" over the last couple of years?
Stay safe, sane & healthy!
Re: Random people (lowpoly)
I love the style of these. Loads of character!
I think they'd go equally well in a stylised animation or videogame. If you do decide to sell them, are you going to provide them with a T-pose?
I think they'd go equally well in a stylised animation or videogame. If you do decide to sell them, are you going to provide them with a T-pose?
Re: Random people (lowpoly)
Thank you for your comments!
I agree "low" is higher than it used to be
- although on second thought, these aren't exactly lowpoly, even by the new standards ^^ more like in-between. Probably I associated non-subdees with lowpoly, that's why I called them that.
BTW I think low poly models (and even level-1-subdivision models) have a nice way of breaking up the specular highlights. It gives the surface a sketchy look (incidenally it also covers some modeling mistakes)
I was looking for a shader that does similar to highres surfaces, but didn't find anything. SI's "Bump flakes" sort of goes in that direction, but works for a special case only (car paint).
If I knew what exactly causes that effect I could maybe write a shader that does something similar, but haven't got a clue sofar. It's definetely more than what can be done by adjusting specular setting.
Redmotion, I'll model them posed but will consider putting them in a T-pose should I put them up there.
I agree "low" is higher than it used to be
- although on second thought, these aren't exactly lowpoly, even by the new standards ^^ more like in-between. Probably I associated non-subdees with lowpoly, that's why I called them that.
BTW I think low poly models (and even level-1-subdivision models) have a nice way of breaking up the specular highlights. It gives the surface a sketchy look (incidenally it also covers some modeling mistakes)
I was looking for a shader that does similar to highres surfaces, but didn't find anything. SI's "Bump flakes" sort of goes in that direction, but works for a special case only (car paint).
If I knew what exactly causes that effect I could maybe write a shader that does something similar, but haven't got a clue sofar. It's definetely more than what can be done by adjusting specular setting.
Redmotion, I'll model them posed but will consider putting them in a T-pose should I put them up there.
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
try to make 1 each day... "Ken"...
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
Each day "Ken" rocks
Re: Random people (lowpoly)
Thx Q^^
Decided to simulate the clothes instead of modeling, so... needs full bodies ^ ^
Decided to simulate the clothes instead of modeling, so... needs full bodies ^ ^
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
Syflex works quite well, although it takes a while to get it to behave
I used pinning only on the bottom point row of the shirt, where it is stuck in the pants.
Workflow here was to make a quick 2 bone rig for the arms. With the armes lifted then, extract the polygons from the body to create the shirt, modify (remove details, make wider), and then while the simulation plays live, lower the arms again.
I used pinning only on the bottom point row of the shirt, where it is stuck in the pants.
Workflow here was to make a quick 2 bone rig for the arms. With the armes lifted then, extract the polygons from the body to create the shirt, modify (remove details, make wider), and then while the simulation plays live, lower the arms again.
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
left woman's body
open for critique of course
(note that the woman is not supposed to have a supermodel body)
open for critique of course
(note that the woman is not supposed to have a supermodel body)
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
Been working on this for a while, but going to pick up work on the models again.
softimage resources section updated Jan 5th 2024
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Random people (lowpoly)
"Mrs. Willendorf", I presume? Nice...
BTW wouldn't your "random people" benefit from the inclusion of one or more non Caucasians? ;)
BTW wouldn't your "random people" benefit from the inclusion of one or more non Caucasians? ;)
Stay safe, sane & healthy!
Re: Random people (lowpoly)
That's the girl! Good celebrity spotting skills
wikipedia.org
Final version - been planning to put her up for sale on TurboSquid as well
____
edit: [done.]
wikipedia.org
Final version - been planning to put her up for sale on TurboSquid as well
____
edit: [done.]
Good idea also, I'll try to convert D.L. (at the bottom) to low-resNudity warning: [ Show ]
Last edited by rray on 12 Sep 2010, 14:18, edited 3 times in total.
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
Very cool Venus model. Nice subject.
Re: Random people (lowpoly)
Hey rray,
Just checked out that xsi resources page of yours. Boy, what a fabulous collection of links, good work !
Will add a link to that on my web site ;)
Take care,
Eric
Just checked out that xsi resources page of yours. Boy, what a fabulous collection of links, good work !
Will add a link to that on my web site ;)
Take care,
Eric
Re: Random people (lowpoly)
Hey thanks guys!
I've updated the picture with the latest one
I've updated the picture with the latest one
softimage resources section updated Jan 5th 2024
Re: Random people (lowpoly)
Have been working on something else instead again
"Hank"
Planning on selling him rigged with some different clothes styles.
"Hank"
Planning on selling him rigged with some different clothes styles.
softimage resources section updated Jan 5th 2024
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