Softimage Garage
Plugins linking to this thread: (hide)
Floating Face Rig
Floating Face Rig is exactly what it's named - a face rig which operates independently of any character
so it can be moved between characters as easily as a volume deformer widget. It uses
the concept of PointMagnets - ICE deformers that do something that could be described as a 'local volumetric
blend shape' (FXDude plans to release PointMagnets as a separate plugin later).
Be sure to visit the si-community thread - FXDude offers his support to help integrate the floating face rig there.
local backup:FloatingFaceRig-1.0.zip
Be sure to visit the si-community thread - FXDude offers his support to help integrate the floating face rig there.
local backup:FloatingFaceRig-1.0.zip
author site: n/a / si-community thread
CookieCutter
FXDude's latest release, a subdivision surface modeling helper: Can cut a target mesh by Scene Object outline, or by Curve Input, while fully supporting
getting Sub-D-ed, and outputs a very optimized mesh that remains very managable (without
tons of extra subdivs at intersections).
Edge loops are always continuous and easily selectable for post local editing, or to make things like borders. Initially started with Pooby's recent "CutRaycast" method, which was in response to a request from McAxe. Circularize? eat your heart out :)
local backup:CookieCutter-1.0.zip
Edge loops are always continuous and easily selectable for post local editing, or to make things like borders. Initially started with Pooby's recent "CutRaycast" method, which was in response to a request from McAxe. Circularize? eat your heart out :)
local backup:CookieCutter-1.0.zip
author site: n/a / si-community thread
Softimage Garage
Hi,
I'll be using this thread to post a number of things,
or whatever comes out of the lab at any given (probably sparse) moments.
As a first item, here is a PointMagnet and FloatingFaceRig making-of/demo clip
FloatingFaceRig.mp4
... and link to the FloatingFaceRig (2015) scene,
FloatingFaceRig-1.0.zip
Which you can use to easily transfer to your own character, and use provided poses,
or make your own poses from scratch.
( instructions are in the scene )
Note that there is an onScreen "Remote Map" with selection and visibility shortcuts
that depends on the "_ObjSelectEvent" plugin which is included in the root of the zipped file.
(modified version of Ahmidou Lyazidi's plugin)
The fully featured PointMagnet (for modeling)
with Topo Flow Editing and Slide on Surface will be for a little later,
because anything else than the PointMagnets in FloatingFaceRig needed to operate
has been stripped-out for best performance with numerous live deformers.
This (free) plugin or scene or whatever, also comes with (free) support here
Or if any bumps on the road when loading, or when doing different things, ....
feel free to let me know for prompt fixing!
Cheers!
I'll be using this thread to post a number of things,
or whatever comes out of the lab at any given (probably sparse) moments.
As a first item, here is a PointMagnet and FloatingFaceRig making-of/demo clip
FloatingFaceRig.mp4
... and link to the FloatingFaceRig (2015) scene,
FloatingFaceRig-1.0.zip
Which you can use to easily transfer to your own character, and use provided poses,
or make your own poses from scratch.
( instructions are in the scene )
Note that there is an onScreen "Remote Map" with selection and visibility shortcuts
that depends on the "_ObjSelectEvent" plugin which is included in the root of the zipped file.
(modified version of Ahmidou Lyazidi's plugin)
The fully featured PointMagnet (for modeling)
with Topo Flow Editing and Slide on Surface will be for a little later,
because anything else than the PointMagnets in FloatingFaceRig needed to operate
has been stripped-out for best performance with numerous live deformers.
This (free) plugin or scene or whatever, also comes with (free) support here
Or if any bumps on the road when loading, or when doing different things, ....
feel free to let me know for prompt fixing!
Cheers!
Last edited by FXDude on 12 Sep 2017, 09:03, edited 2 times in total.
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: Softimage Garage
Thank you for sharing!! This is outstanding!
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Re: Softimage Garage
thanks a lot! I was about to dive into similar things myself, but I guess you just provided me a shortcut
Re: Softimage Garage
No prob, feels good to give some back.
Also to flag that the linked scene has been updated, ::
- fixed a misplaced handle icon
and an on-screen button that didnt appear for the jaw.
- also added some notes about muting the deformers before baking.
Also to flag that the linked scene has been updated, ::
- fixed a misplaced handle icon
and an on-screen button that didnt appear for the jaw.
- also added some notes about muting the deformers before baking.
Re: Softimage Garage
Hi, for FloatingFaceRig, I updated the zip with an ObjSelectEvent addon that installs in the right "plugins" subfolder.
If you already downloaded the scene, here is the addon by itself
_objSelectEvent.xsiaddon
On a side note, it's not recent that some sort of facial autorig has been requested, with very few solutions to date in that regard,
and requests are very much still going on.
So as for so many things before, you saw it in XSI first
If you already downloaded the scene, here is the addon by itself
_objSelectEvent.xsiaddon
On a side note, it's not recent that some sort of facial autorig has been requested, with very few solutions to date in that regard,
and requests are very much still going on.
Ideally, one would be in the works already – there's obvious demand for it and we intended to add one from the very start.
Coming Up Next | Forums | SideFX
It wasn't even the first intent, first intent was PointMagnet, and FFRig was a spinoff when going "humm.." after trying it on a characterI'd love to see the following improvements that would speed things up a lot:
* An auto-facial rig / auto-muscle rig to go with HumanIK
* Something like Faceware or Facerig to easily get realistic facial animation
* An auto-rig for entities that are not bipeds.
CGTalk - Maya Design team needs your input
So as for so many things before, you saw it in XSI first
Last edited by FXDude on 11 Sep 2017, 18:15, edited 1 time in total.
Re: Softimage Garage
Hi!
Introducing (item no. 2)
CookieCutter-1.0.mp4
Can cut a target mesh by Scene Object outline, or by Curve Input,
while fully supporting getting Sub-D-ed,
and outputs a very optimized mesh that remains very managable.
(without tons of extra subdivs at intersections)
Edge loops are always continuous and easily selectable for post local editing,
or to make things like borders.
Initially started with Pooby's recent "CutRaycast" method, which was in response to a request from McAxe.
Circularize? eat your heart out
__________________________
A few required addons are in the zipped database root including the CookieCutter-1.0 addon,
from which you can install any you may not already have installed.
Once installed, you can apply a CookieCutter by doing ::
ModelToolbar --> Create --> Poly. Mesh --> Get CookieCutter,
then dropping the desired target mesh in CC-Op's Ice tree, putting the CC-Op hierarchy under the mesh, and tweaking from there.
(instructions and docs are in the scene)
CookieCutter-1.0.zip
Cheers!
Re: Softimage Garage
How did I miss this thread? Must have been busy with something
It looks like fun, very innovative, and resulted in some very fresh new tools . Thanks for sharing too!
It looks like fun, very innovative, and resulted in some very fresh new tools . Thanks for sharing too!
softimage resources section updated Jan 5th 2024
Re: Softimage Garage
thanks! ;;)
No prob, and you must have been busy updating a certain website
Re: Softimage Garage
That's look like very powerfull and result in clean mesh !
Well Done ! And thank you for sharing !
Well Done ! And thank you for sharing !
Re: Softimage Garage
Thank you for sharing and VERY impressive work!
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames
Re: Softimage Garage
No prob!
and if you try it, feel free to let me know if any issues !
and if you try it, feel free to let me know if any issues !
Re: Softimage Garage
Wow Dude, I managed to miss this too. Outstanding!! (But, wait up, isn't this for this already three years end of line, outdated, what's it called, never heard of, sort of similar to maya, software? You can do 3D with it? But it was crap so AD stopped development wasn't it?)
Re: Softimage Garage
Lol! thanks
& ya "sort-of" similar to Maya
& more coming soon!
& ya "sort-of" similar to Maya
& more coming soon!
Re: Softimage Garage
wow, very impressive ! Thanks a lot Dude.
Who is online
Users browsing this forum: No registered users and 49 guests