I recently used Volumetric Scattering And Fog rendering in Redshift rendering but the rendering time as long as a few hours. Finally, I try to lower some parameters ,but it still takes 1-2 hours.
Is there a way to render in a few minutes?
For example 20-30 minutes.
Please, thank you.
Rendering (1-2 hours)
About Redshift - Volumetric Scattering And Fog rendering time
Re: About Redshift - Volumetric Scattering And Fog rendering time
what are these? instanced lights? mesh lights? you are using incandescence material?, what gpu you use?
this would probably take 5 minutes on my 2x1080 cards. so something is def wrong.
this would probably take 5 minutes on my 2x1080 cards. so something is def wrong.
Re: About Redshift - Volumetric Scattering And Fog rendering time
Hi
Maximus Thank you for your reply.
I used the Mesh in Redshift PhysicalLight to specify how the model turns into a light.
My gpu is 1x1060. Does the error mean the model in the scene or what?...?
thank you
Re: About Redshift - Volumetric Scattering And Fog rendering time
dont use mesh lights, create an area light with a disc shape for each light and your render speed should be 10x faster.
Mesh light isnt really recommended for this scenario at all.
can you share the scene i'll take a look?
Mesh light isnt really recommended for this scenario at all.
can you share the scene i'll take a look?
Re: About Redshift - Volumetric Scattering And Fog rendering time
Hi,Maximus.
Sorry,I reply so late.
This scene is not my personal, so I can't provide it to you.
But I will try to change the type of the light back to the general test.
Sorry, and thank you so much for your help!
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