Create Polygon Meshes from Instance Shapes

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Create Polymesh from Instance ShapesAuthor: Guillaume Laforge
This ICE modeling compound merges all of a pointcloud's instances into a single polygon mesh, which may be frozen afterwards. UVs and Materials are being preserved during the operation. For a video SWF and some more information on the compound see the si-community thread.

Note that this addon is included in Guillaume's »ICE modeling tools« collection.

local backup: CreatePolyMeshFromInstanceShape.zip

Discussions about SOFTIMAGEs© Interactive Creative Environment©
izze
Posts: 176
Joined: 24 Sep 2009, 20:02

Re: Create Polygon Meshes from Instance Shapes

Post by izze » 04 Oct 2012, 17:01

Great compound. Is there any way to export the mesh with UV's?

Thanks,

pylo
Posts: 7
Joined: 05 Dec 2012, 15:46

Re: Create Polygon Meshes from Instance Shapes

Post by pylo » 05 Dec 2012, 16:19

i cant get it running poperly.

when comparing the simulation cloud and the polygon cloud you can see that they are noch on the same possition.
Attachments
the white objects are from the polymesh
the white objects are from the polymesh

grahamef
Posts: 281
Joined: 23 Jun 2009, 21:01

Re: Create Polygon Meshes from Instance Shapes

Post by grahamef » 05 Dec 2012, 17:28

pylo wrote:i cant get it running poperly.

when comparing the simulation cloud and the polygon cloud you can see that they are noch on the same possition.
It looks like you've either moved the point cloud or the mesh. Just make sure that everything is at the origin.

pylo
Posts: 7
Joined: 05 Dec 2012, 15:46

Re: Create Polygon Meshes from Instance Shapes

Post by pylo » 06 Dec 2012, 09:40

Ok that was the fault... thanks
My compound is still red but it seems to work so far...

Can you also help me with the shading... I cant bring the source shader on the calculated polymesh.

perhapes another tutorial that shows a bit more what you do, to get it working.

grahamef
Posts: 281
Joined: 23 Jun 2009, 21:01

Re: Create Polygon Meshes from Instance Shapes

Post by grahamef » 06 Dec 2012, 18:20

pylo wrote:Can you also help me with the shading... I cant bring the source shader on the calculated polymesh.

perhapes another tutorial that shows a bit more what you do, to get it working.
You need to use the ICE attributes Materials and MaterialID to set the materials on the instance masters. Watch the swf file and look at the sample scene to see how it's set up. There's also more info about Materials and MaterialID here: http://download.autodesk.com/global/doc ... d30e297728

j3st3r
Posts: 121
Joined: 11 Jun 2009, 09:13

Re: Create Polygon Meshes from Instance Shapes

Post by j3st3r » 18 Sep 2013, 09:02

Hi

I have an issue with this stuff. I tried to use it with Instance on Curve addon, and when I adjust parameters of the delete group, it is reflected well on the generated polymesh. That's the same with random scale parameter in the compound, the generated polymesh became quite different than the pointcloud. Any idea?

will_grello
Posts: 4
Joined: 20 Jan 2014, 12:42

Re: Create Polygon Meshes from Instance Shapes

Post by will_grello » 21 Jan 2014, 12:19

@J3st3r I aam having the same issue

bvmadjen
Posts: 29
Joined: 23 Aug 2019, 22:45

Re: Create Polygon Meshes from Instance Shapes

Post by bvmadjen » 09 Dec 2021, 21:31

sorry to re-raise a dead topic, but I can't download this file because of a 500 internal server error.

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Kolya
Posts: 39
Joined: 03 Oct 2017, 19:17

Re: Create Polygon Meshes from Instance Shapes

Post by Kolya » 10 Dec 2021, 18:48

hello, it's strange that it gives a link to a .zip file when it's actually .rar here is the correct link : http://si-community.com/download/lb/gla ... eShape.rar

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