Cycles for Softimage
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Sycles 2.1.3
V 2.1.3 released August 2023 —
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
download page: https://ssoftadd.github.io/syclesSecondGenPage.html / all of Shekn's plugins / author on vimeo / si-community thread
Re: Cycles for Softimage
Even though we are literally 4 cats, here is version 12 of my material.
I changed the internal order between refraction and reflections, added transparency to translucency, and put a minimum limit on that of refraction.
I added the diffraction.
Alex
I changed the internal order between refraction and reflections, added transparency to translucency, and put a minimum limit on that of refraction.
I added the diffraction.
Alex
- Attachments
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- Architettural_Cycles_v12.xsirtcompound
- (88.03 KiB) Downloaded 200 times
Re: Cycles for Softimage
Latest version.
I stop here.
Fixed a bug (my fault) on reflection, added subsurface scattering, and added global illumination color control.
I stop here.
Fixed a bug (my fault) on reflection, added subsurface scattering, and added global illumination color control.
- Attachments
-
- Architettural_Cycles_v15.xsirtcompound
- (97.8 KiB) Downloaded 193 times
Re: Cycles for Softimage
Thanks for sharing avalon_70. I haven't had an opportunity to try it out but look forward to giving it a go!
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
Seems Model instance with other Model's instance, i.e. more than one level of instance, won't render?
Follow picture explain it better:
Notice the poly "cube" in "B_Instance" is correct, but "A_Instance1" isn't.
Follow picture explain it better:
Notice the poly "cube" in "B_Instance" is correct, but "A_Instance1" isn't.
Re: Cycles for Softimage
Yes, you are right, it does not work. I think that the whole logic of the scene parsing in the Sycles should be changed. I will plan it.
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
Thanks !!
BTW. Is Clone/Instance really have benefits in Sycles?
Cycle has any instancing feature or Sycles just raw export them as individual polygon.
Better/even Controllable scene cache will always be best, so greedy because I really rely on Sycles to do my daily work
BTW. Is Clone/Instance really have benefits in Sycles?
Cycle has any instancing feature or Sycles just raw export them as individual polygon.
Better/even Controllable scene cache will always be best, so greedy because I really rely on Sycles to do my daily work
Re: Cycles for Softimage
In Sycles cloned and instanced objects renders as instances. Mesh data exports once and then all cloned objects use this data in the render engine. About the bug, I understand the problem and this problem is solvable, but i don't know when.
Re: Cycles for Softimage
hey shekn is it possible to update it to the latest version? can you setup some paypal or donate we can pay you and contribute?
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- Posts: 169
- Joined: 16 Jun 2009, 06:23
Re: Cycles for Softimage
Guess we are not loss that much feature, since the latest Sycles (03.2022)
because Seems recently, Cycles mainly is busy on support all the GPU vendor's proprietary API
because Seems recently, Cycles mainly is busy on support all the GPU vendor's proprietary API
Re: Cycles for Softimage
Every morning I think that I should start to update the Sycles. And every evening I understand that there are too many started projects to support all of them. At the next update I plan to rewrite all from scratch, because the current code is terrible and it's very hard to add new features or fix bags. And this is one of the reasons why I shift the start of the project for tomorrow. Every day. But I will start it, I think.
Re: Cycles for Softimage
We can help with the motivational kick, what can we do to help?
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
Re: Cycles for Softimage
I hope that is enough motivation @shekn
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