Hi,
Since Iray is coming to Softimage, (At least that what I hope) and most Quadro GPU's only have 1 to 2 GB RAM.
Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)
Do you think it's a good idea to use procedural textures for background elements?
Can you build a decent character animation that fits into 1 to 2 GB RAM?
Thx
procedural textures vs bitmap and ram use?
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Re: procedural textures vs bitmap and ram use?
Procedurals require much less mem than bitmap textures, but they might render slower depending on how complex your rendertree is.curly wrote: Are procedural textures lower in RAM consumption then bitmap textures and do they calculate faster?
Taskmanager?curly wrote: Is there a way to display how much RAM the scene uses? (Besides ctrl+alt+delete)
I don't see why not - just be aware of any possible flickering in animation due to tiny detail in the texture. Can be easily fixed in the rendertree though.curly wrote: Do you think it's a good idea to use procedural textures for background elements?
Sure.curly wrote: Can you build a decent character animation that fits into 1 to 2 GB RAM?
- Zafar Iqbal
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